ID:2304311
 
var
body
height
weight
skin_colour
eye_colour
hair_colour
material_possessions
clothes
tops
pants
hats
shoes
socks
undies
savings_balance
furniture[]
gadgets[]

proc
consume()
/* If matter is not solid, imbibe carefully,
and otherwise chew food slowly. */

plan()
/* Think about things that you'd like to happen
in the future. */

read()
/* Setting aside time to peer into the written works
of others. */

write()
/* Plotting ideas on paper or electronic media.
This can be done sporadically, and often requires a computer. */


Chapter 1
Peter stumbles forward, hitting softly the thick shed-layer of snow
and peers momentarily as his palms begin to freeze.
"What's the matter, are you afraid of a little hands on?" a boy started,
raising his arm and lurching forward with another punch.

"Not at all." Peter replied,
"Don't think your clever." the boy stammered,
//Lower London, snow falling gently over towns-houses.

"Well then come on." they met in the middle, falling back on eachother.
"What's the matter?" Peter ducked aside quickly.
"Your rags from the trash?" his smile vanished.
//Carriages rottle in the distance.

Chapter 2
//The sky greys as boats dock.

"Peter." a shipman waved, "There's meatloaf left over; I'll leave some
here if you get hungry!"

{ I thought I could teach him a thing or two about how the world works.
"Don't think your clever." Peter stammered,
I didn't understand what his problem was, until his shirt loosened at the top and bruises
appeared from before the fight.
"What's the matter?" Peter ducked aside quickly. "Your shirt from the trash?" he smiled.


Message or post below..
I'm speeding through some new systems that I think you'll might like..
It's to do with Peter Pan for starters:

Anyone keen to try?

//Start spawn a city limit of pedestrians.
//Give everybody stats.
//Assign each mob a place to sleep.
//Assign each mob a job and each job a behaviour to perform.

/*
//Poor person maybe moves around at night.
//Poor person often steals and sleeps homeless.

//Rich people sleep in houses.
//Rich people often transact.

//Middle classed people work.
//Middle classed people often have families.
*/

City Limits.
How many cities?
How big are they?
How many people are there?
What's the ratio between rich people and poor people?
And how's that determine how many middle-classed people there are.

What do the buildings look like and where are they situated?
How many people are situated in one building?
What's their names? Ages etcetera.
How do they make money?
What sort of routines have they established for themselves.

mob/var
type
class
job
age
height
weight
money
var/list/clothes

obj/interactable
wallet
clothes

turf/interactable
doors
windows



world/var
population

//Peter steals an apple from a fruit vendor.

Fruitvendor
var/list(
"Hey!", //1
"What's up?", //2
"Here you go.", //3
"Have a lovely day!", //4
"Bye!", //5
"Wait!", //6
"Give that back!", //7
"Theif!", //8
"Arrest him!") //9

proc
Buy
Sell
Go_home
Set_up
Get_robbed
Catch_thief