mob
var/tmp/moving= 1
step_size = 8
/*mob
Move()
if(src.frozen||src.moving ||src.onlogin) {return 0}
else
src.moving=1
src.refresh()
src.afk_time=0
var/tag/teleport/teleport = locate() in src.loc
if(teleport)
teleport.Access(src)
if(shop&&shop.len)
shop=null
for(var/obj/NPC/N in oview(2))
N.contents=null
if(src.grabberSTR&&prob(5))
for(var/mob/A in view(1,src))
if(A.grabbee==src)
var/escapechance=(src.strength*src.powerlevel*5)/src.grabberSTR
if(prob(escapechance))
A.grabbee=null
src.attacking=0
A.attacking=0
src.grabberSTR=null
view(src)<<output("<font color=7#FFFF00>[usr] breaks free of [A]'s hold!","ic")
else
view(src)<<output("<font color=#FFFFFF>[usr] struggles ast [A]'s hold!","ic")
if(block)
dir = dir
return 0
if(. && build_type)
Build()
sleep(src.attack_delay)
src.moving=0
mob/Move()
if(src.frozen)
return
if(src.block)
src.dir = dir
return
else
src.frozen = 1
..()
src.frozen = 0
var/tag/teleport/teleport = locate() in usr.loc
if(teleport)
teleport.Access(src)
#define DEBUG
#define DEBUG(n) world << n
#define TICK_LEN 10
#define SECOND 10/TICK_LEN
var/area = 1#INF
var/zoom = 0
var/view_width, view_height
var/startingwipe=0
world
hub = "YukayKaryuu.EraZ"
hub_password = ""
status = "Public Beta"
fps = 45
icon_size = 32
loop_checks=0
view = "59x30"
New()
startingwipe=1
spawn (1)Begin()
spawn(1) Years()
spawn(1) DayCycle()
TIME=new/obj/Time
STATISTICS=new/obj/Stats
//SRC=/new/obj/SRC
spawn(0)
TICK()
Del()
SaveYear()
SaveRules()
Save_All()
Problem description:
Not sure if if it's an issue with client.eye or client.perspective but I make sure that after the Finishing() proc of Creation, the client eye is set to usr.client.mob and the perspective to EYE_PERSPECTIVE.. What I've been noticing as an issue for the LONGEST is that my character/mob does not move at all what so ever. I've tried using two different Move() codes as you can see, and even tried the change from usr to src, and src to usr vice versa.. Nothing is working. The Maps are all un-dense. I'm confused at this point and it's stopping me from throwing the game up live :/
Any help?
The second snippet calls the parent proc ..(), but does not properly return the value -- you should be able to move though.
Are you sure Move() is even being called?
What about your skin's macros -- are they setup properly?
In your skin, is the map control's default setting ticked/selected?