Just had a random thought. How many resources does mouse follow or mouse drag procs use? Im thinking of a game where you can cast different spells but all of the spells would use your cursor to be created, for instance if you cast a wall of fire, then use your mouse to actually draw that wall of fire onto the map... Or maybe a Ice projectile that has a sleep statement and you draw out your own projectile within the sleep timer THEN it fires the projectile once the timer is up?
I ask because I realized this would allow players complete control and customization of spells and or powers in such a way I personally havent seen before
This of course would be in a PVP enviroment, with multiple users, calling mouse follow procs, in theory if I could make this work, I dont want the game to be so bogged down and laggy that is unplayable
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