ID:2319722
 

Peter Pan
BYOND
DM

You start at a trainstation, and you have a pair
of either decent clothes, trash clothes, like rags,
or you have a job maybe already,
if it's round based or not that's undecided,
just like Cow RP Bovine reckons he was onto something,
he reckons it might be what Peter Pan is all about,
it's a vote reboot on or off, and you can
pick all the jobs, or start off as an assistant,
the important thing is interactivity,
so one person can play single player,
and he's right, if we assign all the variables,
we can do anything, influence strangers moods,
follow them home, and stalk them, bash them,
we could even have our way with them
but we got to comment that out for a hosted version.

So you'd start with world generation,
then mob generation, and make sure the world
is full of interactivity, so that you can do anything,
like walking, running, sprinting, stealthing,
sliding, climbing, freerunning, for fast reflexes,
fighting, which means punching, wielding weapons,
kicking, and maybe even using fire, and different
chemicals, talking, language to persuade people,
into doing different things, the name Peter Pan
is pretty catchy -
I reckon it'd sell as a simulation, for fun,
as we are all sinners haha.

World Generation, starts with the world,
being sort of rendered with a mixture of grass,
dirt roads, fences, and houses, ultimately,
there should be buildings and guards like police,
that patrol the place, and lads that attack,
or deal and have stuff in their inventory already,
like an RPG that has modern taste to it.

Mob Generation assigns every player needs,
NPCs are needy people too, and they have stats,
and different variables, based on who they are,
and can interact, have to interact in order
to transact business, or go out at night,
steal, pickpocket, talk randomly,
like having random strangers holding dialogue,
based on who they are, where they've been,
and where they're heading, it might open the door,
to a realistic simulation, that has a set amount
of random possibilities, but not unlimited,
but the mixture would give the player the potential
to affect their world in so many different ways.

So Mobs have different agends, roles to fulfill,
for instance, a police man might patrol the day
shift or the night shift, walking around in a squad,
or on show, etcetera,
They can chase people, blow their whistle to attract,
more police, bash you up, and beat you to pulp,
arrest you and throw you in prison,
they could probably even make you poo your pants.

Business people can interact and buy properties,
and sell possessions, and auction stuff,
and bank stuff, and be killers maybe,
they could even plan heists, or sexual encounters.

Thugs can run around day and night, being ruthless,
or even taking advantage of passerbys,
without taking into consideration who they are,
so they might see a random person, and attack them,
and rob them, and then leave them there,
or they could even abduct people and hold them,
hostage and play with them.

So the mobs have basic variables, there's no magic,
but there's Health and Stamina,
Then there's skills, like:
A list of basic shit.
That lets them influence their environment.

Then there's a list of dialogue, and different
equations to deduce what dialogue they'll be having.
I bet you any money sherlock holmes,
knew that the world was a set environment,
and there were only a set amount of possibilities,
outcomes to unfold, and that everyone lives
a long time and has their own ideas,
thoughts and possessions, deeds etcetera.

Charisma, says how good you look,
which means, how you dress, gives you a charisma bonus.
Intelect, gives you deftness, which means you're
sharper, and have smarter distinction,
which means people might recognize you as intelligent,
or give you different possibilities to interact,
as a clever guy.
Strength makes you look buffer, which means,
you can carry more, climb your weight,
you could even beat people up, or intimidate people,
or impress girls, for instance. thugs, might shy
away from someone with higher strength.

Subskills like pickpocketting,
or cooking, which could be fun, making bread,
adding poisons or drugs to people's food,
mechanics, building and crafting,
to repair structures, dismantle structures,
and even get a job perhaps, to make money,
if you can't steal for a living,
but the idea is that players, don't know you're
a player, so if you play the game properly,
you'll blend in as an NPC, and you can use that,
to your advantage and change your appearance,
like real life.
To express interest just type "I'm in."
or if you'd like to play a role in development.
Just tell us abit about your experience with BYOND:
How mature you think you are:
What sort of talents you'd like to pick up?
Iconner, support, Coder, assistant, analyst,
editor, etcetera

How much real life you have, versus how much,
online life you have if you loik:

Give us a rough description of what you'd like
to see in a game like this,
just like I did, try to tell me
how the world gen,
mob gen works, or how skills work: