Descriptive Problem Summary:
I had to revert our 512 testing server to 512.1395 from 512.1398 because of an issue with repeated lockups and/or crashes near world.reboot() time that also happened in 512.1397.
A coder said they once had the same issue in a project that involved a lot of sleeps.
The timing of the bug would make sense. I didn't test 1396 thou because of the issues.
Once I have more time I'll try to get this down to a test case and/or analyze our logs to make sure they always happened near world.Reboot().
One other hint is it seemed to happen shortly after updating the game code. the coder who had the issue said it happened when they had updated the code to their testing project and restarted.
Since this involves live swapping dmbs (something the ref for world.Reboot() says is supported), it could be relating to references that are sticking around becoming invalid.
Dec 12 2017, 12:37 am