ID:2334530
 
Code:
Code\! Weather.dm:216:warning: if: if statement has no effect
loading GameMap.dmm
GameMap.dmm:149:error: invalid variable name: !
GameMap.dmm:149:error: expected =
GameMap.dmm:149:error: expected )

<b>Problem description:</b>

So, I am working on migrating some map files. I have successfully migrated all the turfs, and the areas. The code compiles fine with my original map file, and I can open the new map file and edit it, no issues, no missing icons, everything looks perfect.

But, when I uncheck the old map file, and select the new map file to Compile, I get the above errors, and then the map file becomes unable to be launched at all, and has to be deleted and replaced with a backup file.

Any help would be greatly appreciated.
You'd need to open the dmm file in notepad, go to that line and figure out why it's spitting out an error. You can paste the line here if it's not an obvious thing.
I found the obj errors by removing some objects that called for certain procs/vars that didn't exist anymore. The thing is, now I get these errors

GameMap.dmm:31:error: invalid variable name: gotoX
GameMap.dmm:31:error: invalid variable name: gotoY
GameMap.dmm:31:error: invalid variable name: gotoZ
GameMap.dmm:37:error: invalid variable name: gotoX
GameMap.dmm:37:error: invalid variable name: gotoY
GameMap.dmm:37:error: invalid variable name: gotoZ
GameMap.dmm:40:error: invalid variable name: gotoX
GameMap.dmm:40:error: invalid variable name: gotoY
GameMap.dmm:40:error: invalid variable name: gotoZ
GameMap.dmm:43:error: invalid variable name: gotoX
GameMap.dmm:43:error: invalid variable name: gotoY
GameMap.dmm:43:error: invalid variable name: gotoZ
GameMap.dmm:81:error: invalid variable name: gotoX
GameMap.dmm:81:error: invalid variable name: gotoY
GameMap.dmm:81:error: invalid variable name: gotoZ
GameMap.dmm:148:error: invalid variable name: LogPEndurance
GameMap.dmm:252:error: invalid variable name: Destructable
GameMap.dmm:261:error: invalid variable name: gotoX
GameMap.dmm:261:error: invalid variable name: gotoY
GameMap.dmm:261:error: invalid variable name: gotoZ
GameMap.dmm:262:error: invalid variable name: gotoX
GameMap.dmm:262:error: invalid variable name: gotoY
GameMap.dmm:262:error: invalid variable name: gotoZ
GameMap.dmm:490:error: invalid variable name: gotoX
GameMap.dmm:490:error: invalid variable name: gotoY
GameMap.dmm:490:error: invalid variable name: gotoZ
GameMap.dmm:497:error: invalid variable name: gotoX
GameMap.dmm:497:error: invalid variable name: gotoY
GameMap.dmm:497:error: invalid variable name: gotoZ
GameMap.dmm:498:error: invalid variable name: gotoX
GameMap.dmm:498:error: invalid variable name: gotoY
GameMap.dmm:498:error: invalid variable name: gotoZ
GameMap.dmm:504:error: invalid variable name: gotoX
GameMap.dmm:504:error: invalid variable name: gotoY
GameMap.dmm:504:error: invalid variable name: gotoZ
GameMap.dmm:505:error: invalid variable name: gotoX
GameMap.dmm:505:error: invalid variable name: gotoY
GameMap.dmm:505:error: invalid variable name: gotoZ
GameMap.dmm:506:error: invalid variable name: gotoX
GameMap.dmm:506:error: invalid variable name: gotoY
GameMap.dmm:506:error: invalid variable name: gotoZ
GameMap.dmm:507:error: invalid variable name: gotoX
GameMap.dmm:507:error: invalid variable name: gotoY
GameMap.dmm:507:error: invalid variable name: gotoZ
GameMap.dmm:509:error: invalid variable name: gotoX
GameMap.dmm:509:error: invalid variable name: gotoY
GameMap.dmm:509:error: invalid variable name: gotoZ
GameMap.dmm:510:error: invalid variable name: gotoX
GameMap.dmm:510:error: invalid variable name: gotoY
GameMap.dmm:510:error: invalid variable name: gotoZ
GameMap.dmm:511:error: invalid variable name: gotoX
GameMap.dmm:511:error: invalid variable name: gotoY
GameMap.dmm:511:error: invalid variable name: gotoZ
GameMap.dmm:512:error: invalid variable name: gotoX
GameMap.dmm:512:error: invalid variable name: gotoY
GameMap.dmm:512:error: invalid variable name: gotoZ
GameMap.dmm:513:error: invalid variable name: gotoX
GameMap.dmm:513:error: invalid variable name: gotoY
GameMap.dmm:513:error: invalid variable name: gotoZ
GameMap.dmm:514:error: invalid variable name: gotoX
GameMap.dmm:514:error: invalid variable name: gotoY
GameMap.dmm:514:error: invalid variable name: gotoZ
GameMap.dmm:518:error: invalid variable name: gotoX
GameMap.dmm:518:error: invalid variable name: gotoY
GameMap.dmm:518:error: invalid variable name: gotoZ
GameMap.dmm:520:error: invalid variable name: gotoX
GameMap.dmm:520:error: invalid variable name: gotoY
GameMap.dmm:520:error: invalid variable name: gotoZ
GameMap.dmm:615:error: invalid variable name: gotoX
GameMap.dmm:615:error: invalid variable name: gotoY
GameMap.dmm:615:error: invalid variable name: gotoZ
GameMap.dmm:862:error: invalid variable name: gotoX
GameMap.dmm:862:error: invalid variable name: gotoY
GameMap.dmm:862:error: invalid variable name: gotoZ
GameMap.dmm:865:error: invalid variable name: gotoX
GameMap.dmm:865:error: invalid variable name: gotoY
GameMap.dmm:865:error: invalid variable name: gotoZ
GameMap.dmm:868:error: invalid variable name: gotoX
GameMap.dmm:868:error: invalid variable name: gotoY
GameMap.dmm:868:error: invalid variable name: gotoZ
GameMap.dmm:872:error: invalid variable name: gotoX
GameMap.dmm:872:error: invalid variable name: gotoY
GameMap.dmm:872:error: invalid variable name: gotoZ
GameMap.dmm:876:error: invalid variable name: gotoX
GameMap.dmm:876:error: invalid variable name: gotoY
GameMap.dmm:876:error: invalid variable name: gotoZ
GameMap.dmm:879:error: invalid variable name: LogPEndurance
GameMap.dmm:880:error: invalid variable name: LogPEndurance
GameMap.dmm:880:error: invalid variable name: LogPEndurance
GameMap.dmm:881:error: invalid variable name: LogPEndurance
GameMap.dmm:882:error: invalid variable name: LogPEndurance
GameMap.dmm:883:error: invalid variable name: LogPEndurance
GameMap.dmm:883:error: invalid variable name: LogPEndurance
GameMap.dmm:883:error: invalid variable name: LogPEndurance
GameMap.dmm:884:error: invalid variable name: LogPEndurance
GameMap.dmm:884:error: invalid variable name: LogPEndurance
GameMap.dmm:884:error: invalid variable name: LogPEndurance
GameMap.dmm:885:error: invalid variable name: LogPEndurance
GameMap.dmm:885:error: invalid variable name: LogPEndurance
GameMap.dmm:886:error: invalid variable name: LogPEndurance
GameMap.dmm:886:error: invalid variable name: LogPEndurance


LogPEndurance was a var that was a part of some of the turfs, but I removed it from the code, and the gotoX, gotoY, and gotoZ have been renamed to the proper var for my code. Compiles fine until I select the other Map File.
The weird thing is, a lot of the lines calling for error are lines where there was never an XYZ call.
turf
Health=9000000001
IconsX
icon='NewTurfs.dmi'
Icon1
icon_state="1"
Icon2
icon_state="2"
Icon3
icon_state="3"
Icon4
icon_state="4"
Icon5
icon_state="5"
Icon6
icon_state="6"
Icon7
icon_state="7"
Icon8
icon_state="8"
density=1
Icon9
icon_state="9"
Icon10
icon_state="10"
Icon11
icon_state="11"
Icon12
icon_state="12"
Icon13
icon_state="13"
Icon14
icon_state="14"
Icon15
icon_state="15"
Icon16
icon_state="16"
Icon17
icon_state="17"
Icon18
icon_state="18"
Icon19
icon_state="19"
Icon20
icon_state="20"
Icon21
icon_state="21"
Icon22
icon_state="22"
Icon23
icon_state="23"
Icon24
icon_state="24"
Icon25
icon_state="25"
Icon26
icon_state="26"
Icon27
icon_state="27"
Icon28
icon_state="28"
Icon29
icon_state="29"
Icon30
icon_state="30"
Icon31
icon_state="31"
Icon32
icon_state="32"
Icon33
icon_state="33"
Icon34
icon_state="34"
Icon35
icon_state="35"
Icon36
icon_state="36"
Icon37
icon_state="37"
Icon38
icon_state="38"
Icon39
icon_state="39"
Icon40
icon_state="40"
Icon41
icon_state="41"
Icon42
icon_state="42"
Icon43
icon_state="43"
Icon44
icon_state="44"
Icon45
icon_state="45"
Icon46
icon_state="46"
Icon47
icon_state="47"
Icon48
icon_state="48"
Icon49
icon_state="49"
Icon50
icon_state="50"
Icon51
icon_state="51"
Icon52
icon_state="52"
Icon53
icon_state="53"
Icon54
icon_state="54"
Icon55
icon_state="55"
Icon56
icon_state="56"
density=1
Icon57
icon_state="57"
Icon58
icon_state="58"
/* Icon59
Enter(mob/M)
if(istype(M,/mob))
if(!M.Flying&&M.z==8)
if(prob(50))usr.loc=locate(usr.x,usr.y,7)
return ..()
icon_state="59"*/

/* Icon59
Enter(mob/M)
if(ismob(M))
if(src.Builder)
return ..()
else
if(!M.Flying)
if(prob(50))usr.loc=locate(usr.x,usr.y,7)
else
return ..()
icon_state="59"*/

Icon60
icon_state="60"
Icon61
icon_state="61"
Icon62
icon_state="62"
Icon63
icon_state="63"
Icon64
icon_state="64"
Icon65
icon_state="65"
Icon66
icon_state="66"
Icon67
icon_state="67"

//Dirt turfs
Dirt1
icon='Dirt.dmi'
icon_state="Dirt1"
Dirt2
icon='Dirt.dmi'
icon_state="Dirt2"
Dirt3
icon='Dirt.dmi'
icon_state="Dirt3"
Dirt4
icon='Dirt.dmi'
icon_state="Dirt4"
Dirt4R
icon='Dirt.dmi'
icon_state="Dirt4Rock"
density=1
Dirt4C
icon='Dirt.dmi'
icon_state="Dirt4Crack"
Dirt5
icon='Dirt.dmi'
icon_state="Dirt5"
Dirt6
icon='Dirt.dmi'
icon_state="Dirt6"
Dirt7
icon='Dirt.dmi'
icon_state="Dirt7"
Dirt8
icon='Dirt.dmi'
icon_state="Dirt8"
Dirt9
icon='Dirt.dmi'
icon_state="Dirt9"
Dirt10
icon='Dirt.dmi'
icon_state="Dirt10"
Dirt11
icon='Dirt.dmi'
icon_state="Dirt11"
Dirt12
icon='Dirt.dmi'
icon_state="Dirt12"
Dirt13
icon='Dirt.dmi'
icon_state="Dirt13"
Dirt14
icon='Dirt.dmi'
icon_state="Dirt14"
//Sand turfs
Sand1
icon='Dirt.dmi'
icon_state="Sand1"
Sand2
icon='Dirt.dmi'
icon_state="Sand2"
Sand3
icon='Dirt.dmi'
icon_state="Sand3"
Sand4
icon='Dirt.dmi'
icon_state="Sand4"
Sand5
icon='Dirt.dmi'
icon_state="Sand5"
Sand6
icon='Dirt.dmi'
icon_state="Sand6"
Sand7
icon='Dirt.dmi'
icon_state="Sand7"
Sand8
icon='Dirt.dmi'
icon_state="Sand8"
Sand9
icon='Dirt.dmi'
icon_state="Sand9"
Sand10
icon='Dirt.dmi'
icon_state="Sand10"
Sand11
icon='Dirt.dmi'
icon_state="Sand11"
Sand12
icon='Dirt.dmi'
icon_state="Sand12"
Sand13
icon='Dirt.dmi'
icon_state="Sand13"
Sand14
icon='Dirt.dmi'
icon_state="Sand14"
Sand15
icon='Dirt.dmi'
icon_state="Sand15"
Sand16
icon='Dirt.dmi'
icon_state="Sand16"
Sand17
icon='Dirt.dmi'
icon_state="Sand17"
Sand18
icon='Dirt.dmi'
icon_state="Sand18"
Sand19
icon='Dirt.dmi'
icon_state="Sand19"
//Grass turfs
Grass1
icon='Grass.dmi'
icon_state="Grass1"
Grass2
icon='Grass.dmi'
icon_state="Grass2"
Grass3
icon='Grass.dmi'
icon_state="Grass3"
Grass4
icon='Grass.dmi'
icon_state="Grass4"
Grass5
icon='Grass.dmi'
icon_state="Grass5"
Grass6
icon='Grass.dmi'
icon_state="Grass6"
Grass7
icon='Grass.dmi'
icon_state="Grass7"
Grass8
icon='Grass.dmi'
icon_state="Grass8"
Grass9
icon='Grass.dmi'
icon_state="Grass9"
Grass10
icon='Grass.dmi'
icon_state="Grass10"
Grass11
icon='Grass.dmi'
icon_state="Grass11"
Grass12
icon='Grass.dmi'
icon_state="Grass12"
Grass13
icon='Grass.dmi'
icon_state="Grass13"
Grass14
icon='Grass.dmi'
icon_state="Grass14"
Grass15
icon='Grass.dmi'
icon_state="Grass15"
Grass16
icon='Grass.dmi'
icon_state="Grass16"
Grass17
icon='Grass.dmi'
icon_state="Grass17"
Grass18
icon='Grass.dmi'
icon_state="Grass18"
Grass19
icon='Grass.dmi'
icon_state="Grass19"
Grass20
icon='Grass.dmi'
icon_state="Grass20"
Grass21
icon='Grass.dmi'
icon_state="Grass21"
Grass22
icon='Grass.dmi'
icon_state="Grass22"
Grass23
icon='Grass.dmi'
icon_state="Grass23"
Grass24
icon='Grass.dmi'
icon_state="Grass24"
//Natural turfs
Ice1
icon='Natural.dmi'
icon_state="Ice1"
Ice2
icon='Natural.dmi'
icon_state="Ice2"
Ice3
icon='Natural.dmi'
icon_state="Ice3"
Stone1
icon='Natural.dmi'
icon_state="Stone1"
Stone2
icon='Natural.dmi'
icon_state="Stone2"
Stone3
icon='Natural.dmi'
icon_state="Stone3"
Stone4
icon='Natural.dmi'
icon_state="Stone4"
Stone5
icon='Natural.dmi'
icon_state="Stone5"
Stone6
icon='Natural.dmi'
icon_state="Stone6"
Stone7
icon='Natural.dmi'
icon_state="Stone7"
Stone8
icon='Natural.dmi'
icon_state="Stone8"
Stone9
icon='Natural.dmi'
icon_state="Stone9"
Stone10
icon='Natural.dmi'
icon_state="Stone10"
Stone11
icon='Natural.dmi'
icon_state="Stone11"
Stone12
icon='Natural.dmi'
icon_state="Stone12"
Stone13
icon='Natural.dmi'
icon_state="Stone13"
Stone14
icon='Natural.dmi'
icon_state="Stone14"
Stone15
icon='Natural.dmi'
icon_state="Stone15"
Stone16
icon='Natural.dmi'
icon_state="Stone16"
Stone17
icon='Natural.dmi'
icon_state="Stone17"
Wood1
icon='Natural.dmi'
icon_state="Wood1"
Wood2
icon='Natural.dmi'
icon_state="Wood2"
Wood3
icon='Natural.dmi'
icon_state="Wood3"
Wood4
icon='Natural.dmi'
icon_state="Wood4"
Wood5
icon='Natural.dmi'
icon_state="Wood5"
Wood6
icon='Natural.dmi'
icon_state="Wood6"
Wood7
icon='Natural.dmi'
icon_state="Wood7"
Wood8
icon='Natural.dmi'
icon_state="Wood8"
Wood9
icon='Natural.dmi'
icon_state="Wood9"
Wood10
icon='Natural.dmi'
icon_state="Wood10"
Wood11
icon='Natural.dmi'
icon_state="Wood11"
Wood12
icon='Natural.dmi'
icon_state="Wood12"
Wood13
icon='Natural.dmi'
icon_state="Wood13"
Wood14
icon='Natural.dmi'
icon_state="Wood14"
Wood15
icon='Natural.dmi'
icon_state="Wood15"
Wood16
icon='Natural.dmi'
icon_state="Wood16"
Wood17
icon='Natural.dmi'
icon_state="Wood17"
//Technology turfs
Tech1
icon='Technology.dmi'
icon_state="Tech1"
Tech2
icon='Technology.dmi'
icon_state="Tech2"
Tech3
icon='Technology.dmi'
icon_state="Tech3"
Tech4
icon='Technology.dmi'
icon_state="Tech4"
Tech5
icon='Technology.dmi'
icon_state="Tech5"
Tech5B
icon='Technology.dmi'
icon_state="Tech5B"
Tech6
icon='Technology.dmi'
icon_state="Tech6"
Tech7
icon='Technology.dmi'
icon_state="Tech7"
Tech8
icon='Technology.dmi'
icon_state="Tech8"
Tech9
icon='Technology.dmi'
icon_state="Tech9"
Tech10
icon='Technology.dmi'
icon_state="Tech10"
Tech11
icon='Technology.dmi'
icon_state="Tech11"
Tech12
icon='Technology.dmi'
icon_state="Tech12"
Tech13
icon='Technology.dmi'
icon_state="Tech13"
Tech14
icon='Technology.dmi'
icon_state="Tech14"
Tech15
icon='Technology.dmi'
icon_state="Tech15"
Tech16
icon='Technology.dmi'
icon_state="Tech16"
Tech17
icon='Technology.dmi'
icon_state="Tech17"
//Tiles and Carpets turfs
Tile1
icon='Tiles.dmi'
icon_state="Tile1"
Tile2
icon='Tiles.dmi'
icon_state="Tile2"
Tile3
icon='Tiles.dmi'
icon_state="Tile3"
Tile4
icon='Tiles.dmi'
icon_state="Tile4"
Tile5
icon='Tiles.dmi'
icon_state="Tile5"
Tile6
icon='Tiles.dmi'
icon_state="Tile6"
Tile7
icon='Tiles.dmi'
icon_state="Tile7"
Tile8
icon='Tiles.dmi'
icon_state="Tile8"
Tile9
icon='Tiles.dmi'
icon_state="Tile9"
Tile10
icon='Tiles.dmi'
icon_state="Tile10"
Tile11
icon='Tiles.dmi'
icon_state="Tile11"
Tile12
icon='Tiles.dmi'
icon_state="Tile12"
Tile13
icon='Tiles.dmi'
icon_state="Tile13"
Tile14
icon='Tiles.dmi'
icon_state="Tile14"
Tile15
icon='Tiles.dmi'
icon_state="Tile15"
Tile16
icon='Tiles.dmi'
icon_state="Tile16"
Tile17
icon='Tiles.dmi'
icon_state="Tile17"
Tile18
icon='Tiles.dmi'
icon_state="Tile18"
Tile19
icon='Tiles.dmi'
icon_state="Tile19"
Tile20
icon='Tiles.dmi'
icon_state="Tile20"
Tile21
icon='Tiles.dmi'
icon_state="Tile21"
Tile22
icon='Tiles.dmi'
icon_state="Tile22"
Tile23
icon='Tiles.dmi'
icon_state="Tile23"
Tile24
icon='Tiles.dmi'
icon_state="Tile24"
Tile25
icon='Tiles.dmi'
icon_state="Tile25"
Tile26
icon='Tiles.dmi'
icon_state="Tile26"
Tile27
icon='Tiles.dmi'
icon_state="Tile27"
Tile28
icon='Tiles.dmi'
icon_state="Tile28"
Tile29
icon='Tiles.dmi'
icon_state="Tile29"
Tile30
icon='Tiles.dmi'
icon_state="Tile30"
Tile31
icon='Tiles.dmi'
icon_state="Tile31"
Tile32
icon='Tiles.dmi'
icon_state="Tile32"
Tile33
icon='Tiles.dmi'
icon_state="Tile33"
Tile34
icon='Tiles.dmi'
icon_state="Tile34"
Tile35
icon='Tiles.dmi'
icon_state="Tile35"
Tile36
icon='Tiles.dmi'
icon_state="Tile36"
Tile37
icon='Tiles.dmi'
icon_state="Tile37"
Tile38
icon='Tiles.dmi'
icon_state="Tile38"
Tile39
icon='Tiles.dmi'
icon_state="Tile39"
Tile40
icon='Tiles.dmi'
icon_state="Tile40"
Tile41
icon='Tiles.dmi'
icon_state="Tile41"
Tile42
icon='Tiles.dmi'
icon_state="Tile42"
Tile43
icon='Tiles.dmi'
icon_state="Tile43"
Tile44
icon='Tiles.dmi'
icon_state="Tile44"
Carpet1
icon='Tiles.dmi'
icon_state="Carpet1"
Carpet2
icon='Tiles.dmi'
icon_state="Carpet2"
Carpet3
icon='Tiles.dmi'
icon_state="Carpet3"
Carpet4
icon='Tiles.dmi'
icon_state="Carpet4"
Carpet5
icon='Tiles.dmi'
icon_state="Carpet5"
Carpet6
icon='Tiles.dmi'
icon_state="Carpet6"
Carpet7
icon='Tiles.dmi'
icon_state="Carpet7"
Carpet8
icon='Tiles.dmi'
icon_state="Carpet8"
//Misc turfs
Misc1
icon='Misc.dmi'
icon_state="Misc1"
Misc2
icon='Misc.dmi'
icon_state="Misc2"
Misc3
icon='Misc.dmi'
icon_state="Misc3"
Misc4
icon='Misc.dmi'
icon_state="Misc4"
Misc5
icon='Misc.dmi'
icon_state="Misc5"
Misc6
icon='Misc.dmi'
icon_state="Misc6"
Misc7
icon='Misc.dmi'
icon_state="Misc7"
Misc8
icon='Misc.dmi'
icon_state="Misc8"
Misc9
icon='Misc.dmi'
icon_state="Misc9"
Misc10
icon='Misc.dmi'
icon_state="Misc10"
Misc11
icon='Misc.dmi'
icon_state="Misc11"
Misc12
icon='Misc.dmi'
icon_state="Misc12"
Misc13
icon='Misc.dmi'
icon_state="Misc13"
Misc14
icon='Misc.dmi'
icon_state="Misc14"
Misc15
icon='Misc.dmi'
icon_state="Misc15"
Misc16
icon='Misc.dmi'
icon_state="Misc16"
Misc17
icon='Misc.dmi'
icon_state="Misc15"
Misc18
icon='Misc.dmi'
icon_state="Misc16"
//Wall turfs
Wall1
icon='Walls.dmi'
icon_state="Wall1"
density=1
Wall2
icon='Walls.dmi'
icon_state="Wall2"
density=1
Wall3
icon='Walls.dmi'
icon_state="Wall3"
density=1
Wall4
icon='Walls.dmi'
icon_state="Wall4"
density=1
Wall5
icon='Walls.dmi'
icon_state="Wall5"
density=1
Wall6
Health=10000000000
icon='Walls.dmi'
icon_state="Wall6"
density=1
Wall6R
icon='Walls.dmi'
icon_state="Wall6R"
density=1
Wall6G
icon='Walls.dmi'
icon_state="Wall6G"
density=1
Wall6B
icon='Walls.dmi'
icon_state="Wall6B"
density=1
Wall6Y
icon='Walls.dmi'
icon_state="Wall6Y"
density=1
Wall6W
icon='Walls.dmi'
icon_state="Wall6W"
density=1
Wall7
Health=100000000000000
icon='Walls.dmi'
icon_state="Wall7"
density=1
Wall8
icon='Walls.dmi'
icon_state="Wall8"
density=1
Wall9
icon='Walls.dmi'
icon_state="Wall9"
density=1
Wall10
icon='Walls.dmi'
icon_state="Wall10"
density=1
Wall11
icon='Walls.dmi'
icon_state="Wall11"
density=1
Wall12
icon='Walls.dmi'
icon_state="Wall12"
density=1
Wall13
icon='Walls.dmi'
icon_state="Wall13"
density=1
Wall14
icon='Walls.dmi'
icon_state="Wall14"
density=1
Wall15
icon='Walls.dmi'
icon_state="Wall15"
density=1
Wall16
icon='Walls.dmi'
icon_state="Wall16"
density=1
Wall17
icon='Walls.dmi'
icon_state="Wall17"
density=1
Wall18
icon='Walls.dmi'
icon_state="Wall18"
density=1
Wall19
icon='Walls.dmi'
icon_state="Wall19"
density=1
Wall20
icon='Walls.dmi'
icon_state="Wall20"
density=1
Wall21
icon='Walls.dmi'
icon_state="Wall21"
density=1
Wall22
icon='Walls.dmi'
icon_state="Wall22"
density=1
Wall23
icon='Walls.dmi'
icon_state="Wall23"
density=1
Wall24
icon='Walls.dmi'
icon_state="Wall24"
density=1
Wall25
icon='Walls.dmi'
icon_state="Wall25"
density=1
Wall26
icon='Walls.dmi'
icon_state="Wall26"
density=1
Wall27
icon='Walls.dmi'
icon_state="Wall27"
density=1
Wall28
icon='Walls.dmi'
icon_state="Wall28"
density=1
Wall29
icon='Walls.dmi'
icon_state="Wall29"
density=1
Wall30
icon='Walls.dmi'
icon_state="Wall30"
density=1
Wall31
Health=100000000000000
icon='Walls.dmi'
icon_state="Wall31"
density=1
Wall32
icon='Walls.dmi'
icon_state="Wall32"
density=1
Wall33
icon='Walls.dmi'
icon_state="Wall33"
density=1
Wall34
icon='Walls.dmi'
icon_state="Wall34"
density=1
Wall35
icon='Walls.dmi'
icon_state="Wall35"
density=1
Wall36
icon='Walls.dmi'
icon_state="Wall36"
density=1
Wall37
icon='Walls.dmi'
icon_state="Wall37"
density=1
Wall38
icon='Walls.dmi'
Health=100000000000000
icon_state="Wall38"
density=1
Wall39
icon='Walls.dmi'
icon_state="Wall39"
density=1
Wall40
icon='Walls.dmi'
icon_state="Wall40"
density=1
Wall41
icon='Walls.dmi'
icon_state="Wall41"
density=1
Wall42
icon='Walls.dmi'
icon_state="Wall42"
density=1
Wall43
icon='Walls.dmi'
icon_state="Wall43"
density=1
Wall44
icon='Walls.dmi'
icon_state="Wall44"
density=1
Wall45
icon='Walls.dmi'
icon_state="Wall45"
density=1
Wall46
icon='Walls.dmi'
icon_state="Wall46"
density=1
Wall47
icon='Walls.dmi'
icon_state="Wall47"
density=1
Wall48
icon='Walls.dmi'
icon_state="Wall48"
density=1
Wall49
icon='Walls.dmi'
icon_state="Wall49"
density=1
Wall50
icon='Walls.dmi'
icon_state="Wall50"
density=1
Wall51
icon='Walls.dmi'
icon_state="Wall51"
density=1
Wall52
icon='Walls.dmi'
icon_state="Wall52"
density=1
Wall53
icon='Walls.dmi'
icon_state="Wall53"
density=1
Wall54
icon='Walls.dmi'
icon_state="Wall54"
density=1
Wall55
icon='Walls.dmi'
icon_state="Wall55"
density=1
Wall56
icon='Walls.dmi'
icon_state="Wall56"
density=1
Wall57
icon='Walls.dmi'
icon_state="Wall57"
density=1
//Roof turfs
turf
Upgradeable
Roofs

RoofGlass
icon='Objects.dmi'
icon_state="Glass"
density=1
opacity=0
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return

Roof1
icon='Roofs.dmi'
icon_state="Roof1"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble) return ..()
else return
Roof1C
icon='Roofs.dmi'
icon_state="Roof1C"
density=1
opacity=1
FlyOverAble=0
Enter(atom/A)
if(FlyOverAble) return ..()
else return
Roof2
icon='Roofs.dmi'
icon_state="Roof2"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble) return ..()
else return
Roof3
icon='Roofs.dmi'
icon_state="Roof3"
density=1
opacity=1
FlyOverAble=0
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof4
icon='Roofs.dmi'
icon_state="Roof4"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof4C
icon='Roofs.dmi'
icon_state="Roof4C"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof5
icon='Roofs.dmi'
icon_state="Roof5"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof5C
icon='Roofs.dmi'
icon_state="Roof5C"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof6
icon='Roofs.dmi'
icon_state="Roof6"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof6R
icon='Roofs.dmi'
icon_state="Roof6R"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof6G
icon='Roofs.dmi'
icon_state="Roof6G"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof6B
icon='Roofs.dmi'
icon_state="Roof6B"
FlyOverAble=0
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof6Y
icon='Roofs.dmi'
icon_state="Roof6Y"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof6W
icon='Roofs.dmi'
icon_state="Roof6W"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof7
icon='Roofs.dmi'
icon_state="Roof7"
density=1
FlyOverAble=0
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof8
icon='Roofs.dmi'
icon_state="Roof8"
density=1
FlyOverAble=0
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof9
icon='Roofs.dmi'
icon_state="Roof9"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof10
icon='Roofs.dmi'
icon_state="Roof10"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof11
icon='Roofs.dmi'
icon_state="Roof11"
FlyOverAble=0
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof12
icon='Roofs.dmi'
icon_state="Roof12"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof13
icon='Roofs.dmi'
icon_state="Roof13"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof14
icon='Roofs.dmi'
icon_state="Roof14"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof15
icon='Roofs.dmi'
icon_state="Roof15"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof16
icon='Roofs.dmi'
icon_state="Roof16"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof17
icon='Roofs.dmi'
icon_state="Roof17"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof18
icon='Roofs.dmi'
icon_state="Roof18"
density=1
opacity=1
FlyOverAble=0
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof19
icon='Roofs.dmi'
icon_state="Roof19"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof20
icon='Roofs.dmi'
icon_state="Roof20"
FlyOverAble=0
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof21
icon='Roofs.dmi'
icon_state="Roof21"
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Roof22
icon='Roofs.dmi'
icon_state="Roof22"
FlyOverAble=0
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return

//Midgar Tiles
MidgarTiles
MidgarRoofEast
icon='Midgar Tiles.dmi'
icon_state="IndusRoofEast"
FlyOverAble=0
layer=3
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Flammable=1
MidgarRoofWest
icon='Midgar Tiles.dmi'
icon_state="IndusRoofWest"
FlyOverAble=0
layer=3
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Flammable=1
MidgarRoofNorth
icon='Midgar Tiles.dmi'
icon_state="IndusRoofNorth"
FlyOverAble=0
layer=3
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Flammable=1
MidgarRoofSouth
icon='Midgar Tiles.dmi'
icon_state="IndusRoofSouth"
FlyOverAble=0
layer=3
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Flammable=1
MidgarRoofNE
icon='Midgar Tiles.dmi'
icon_state="IndusRoofNorthToEast"
FlyOverAble=0
layer=3
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Flammable=1
MidgarRoofSE
icon='Midgar Tiles.dmi'
icon_state="IndusRoofSouthToEast"
FlyOverAble=0
layer=3
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Flammable=1
MidgarRoofSW
icon='Midgar Tiles.dmi'
icon_state="IndusRoofSouthToWest"
FlyOverAble=0
layer=3
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Flammable=1
MidgarRoofNW
icon='Midgar Tiles.dmi'
icon_state="IndusRoofNorthToWest"
FlyOverAble=0
layer=3
density=1
opacity=1
Enter(atom/A)
if(FlyOverAble||ghostDens_check(A)||(!A.density&&istype(A,/obj/items/Bomb))) return ..()
else return
Flammable=1
MidgarTile1
icon='Midgar Tiles.dmi'
icon_state="IndusTile1"
Flammable=1
MidgarTile2
icon='Midgar Tiles.dmi'
icon_state="IndusTileWarning"
Flammable=1
MidgarTile3
icon='Midgar Tiles.dmi'
icon_state="IndusRoofGrateLeft"
Flammable=1
MidgarTile4
icon='Midgar Tiles.dmi'
icon_state="IndusRoofGrateRight"
Flammable=1
MidgarStairs
icon='Midgar Tiles.dmi'
icon_state="IndusStairs"
Flammable=1
MidgarLadder
icon='Midgar Tiles.dmi'
icon_state="IndusLadder1"
Flammable=1
MidgarLadder2
icon='Midgar Tiles.dmi'
icon_state="IndusLadder2"
Flammable=1
MidgarLadder3
icon='Midgar Tiles.dmi'
icon_state="IndusLadder3"
Flammable=1
MidgarSlime
icon='Midgar Tiles.dmi'
icon_state="IndusSlime1"
Flammable=1
MidgarSlime2
icon='Midgar Tiles.dmi'
icon_state="IndusSlime2"
Flammable=1
MidgarSlime3
icon='Midgar Tiles.dmi'
icon_state="IndusSlime3"
Flammable=1
MidgarSlime4
icon='Midgar Tiles.dmi'
icon_state="IndusSlime4"
Flammable=1
MidgarSlime5
icon='Midgar Tiles.dmi'
icon_state="IndusSlime5"
Flammable=1
MidgarWall1
icon='Midgar Tiles.dmi'
icon_state="Induswall1"
density=1
Flammable=1
MidgarWall2
icon='Midgar Tiles.dmi'
icon_state="Induswall3"
density=1
Flammable=1
MidgarWall3
icon='Midgar Tiles.dmi'
icon_state="Induswall2"
density=1
Flammable=1
MidgarWall4
icon='Midgar Tiles.dmi'
icon_state="Induswall4"
density=1
Flammable=1
Midgarwall5
icon='Midgar Tiles.dmi'
icon_state="Induswall5"
density=1
Flammable=1
MidgarBelt
icon='Midgar Tiles.dmi'
icon_state="IndusConveyer"
Flammable=1
MidgarRapeWindow
icon='Midgar Tiles.dmi'
icon_state="Indusrapewindow"
Flammable=1
density=1
MidgarGrate
icon='Midgar Tiles.dmi'
icon_state="Grate"
Flammable=1
MidgarGrate2
icon='Midgar Tiles.dmi'
icon_state="Grate2"
Flammable=1
MidgarGrate3
icon='Midgar Tiles.dmi'
icon_state="Grate3"
Flammable=1
layer=4
MidgarLightWall
icon='Midgar Tiles.dmi'
icon_state="IndusSwitchoff"
Flammable=1
density=1
MidgarLightWall2
icon='Midgar Tiles.dmi'
icon_state="IndusSwitchoff"
Flammable=1
density=1
MidgarLightWall3
icon='Midgar Tiles.dmi'
icon_state="Induswalllights"
Flammable=1
density=1

//Stair turfs
Stairs1
icon='Stairs.dmi'
icon_state="Stairs1"
Stairs2
icon='Stairs.dmi'
icon_state="Stairs2"
Stairs3
icon='Stairs.dmi'
icon_state="Stairs3"
Stairs4
icon='Stairs.dmi'
icon_state="Stairs4"
Stairs5
icon='Stairs.dmi'
icon_state="Stairs5"
Stairs6
icon='Stairs.dmi'
Changing or removing variables without updating the map file properly will cause issues, you'll have to remove or change the references to those variables in the DMM file, not the code.
So anything that originally had those variables will need to be removed and re added?
Or you go to the lines the errors mention and do it manually.
The lines the errors mention never had those vars before, so it seems odd. How can I remove or change the references to those variables aside from removing and re adding the turfs?

Also, thank you for the assistance
Are you sure you're looking at the map and not the code? You showed code when mentioning those lines, those lines aren't pointing to your code file.
I might be lost then, when it is referencing the lines for the DMM file, where can I find those lines? Isn't the DMM file the object tree and the map file itself? Or is the line referencing an icon number, and if so, is there an easy way to track down which icon is which line?
It's the map file itself, map files are just plain-text files, you can open them in notepad to correct any errors. That's what I told you to do in the first place. None of the problems have been with the code.
Nadrew! Thank you so much. Got it all working with just one minor warning! Thank you so much again!