There is currently no easy way to figure out what gamepad axis was used once a macro has been queued.
The following properties should be available to the Any macro:
"[[*]]" - the key or gamepad button pressed
"[[id]]" - the key or gamepad button pressed
"[[axis]]" - one of: GamepadXLeftAnalog, GamepadXRightAnalog, or GamepadDpad
In the event that any of these values are not available, they will be passed as null if accessed.
GamepadDir4/GamepadDir8 macro:
"[[*]]" - the direction passed to the function
"[[dir]]" - the direction passed to the function
"[[axis]]" - one of: GamepadXLeftAnalog, GamepadXRightAnalog, or GamepadDpad
GamepadDir4 mappings are super nice and easy to work with. Unfortunately, it's impossible to tell which axis was used if you map multiple axes to GamepadDir4/GamepadDir8.
ID:2339089
Jan 20 2018, 5:02 pm (Edited on Jan 20 2018, 7:43 pm)
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