ID:2339089
 
Applies to:Dream Seeker
Status: Open

Issue hasn't been assigned a status value.
There is currently no easy way to figure out what gamepad axis was used once a macro has been queued.

The following properties should be available to the Any macro:

"[[*]]" - the key or gamepad button pressed

"[[id]]" - the key or gamepad button pressed

"[[axis]]" - one of: GamepadXLeftAnalog, GamepadXRightAnalog, or GamepadDpad

In the event that any of these values are not available, they will be passed as null if accessed.


GamepadDir4/GamepadDir8 macro:

"[[*]]" - the direction passed to the function

"[[dir]]" - the direction passed to the function

"[[axis]]" - one of: GamepadXLeftAnalog, GamepadXRightAnalog, or GamepadDpad


GamepadDir4 mappings are super nice and easy to work with. Unfortunately, it's impossible to tell which axis was used if you map multiple axes to GamepadDir4/GamepadDir8.