The DMM format allows several turfs to be added to the same location. DS loads the last one as the actual turf, and the rest are used to create underlays on that turf. I'm trying to take that turf, as loaded, and recreate the original DMM text. As far as I can tell, the information needed is unrecoverable.
If I could get the type path of the turf definition used to create the underlay, I could reconstitute the rest.
The only proper way I could think of doing this would be to put a type path variable on appearances, so you could find out what type of object the appearance is based on.
Feb 15, 2:01 pm