Density of place objects are being overwritten when an object is layered over it, even when holding ctrl when placed.
I have a desk icon, which is labeled as a turf. Its dense and works in game as it should. Now I place a object like a bottle on the desk that is not dense and it overwrites the density of the desk allowing me to walk on it.
I could make the bottle dense but Is there a way around it? because it also effects things like shadows. I have a shadow texture that I use and all the dense objects it goes over are made non-dense. Any obvious solution I am missing?
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