for(var/mob/M in oview(15))
if(M == dragonRush_target && M.dead)
dragonRush_target = null
else if(M == dragonRush_target)
O = locate(M.x -1, M.y, M.z)
O = locate(M.x +1, M.y, M.z)
walk_towards(src, O, 0, 0.5)
Above, is a quick test I tried to run.. My game is a sidescroller, and I'm trying to make walk_towards() focus on a specific location of the target. So, if walk_towards() is active. I want it to position the reference in front/behind of the of the target, whilst bumping into them. But I can't think of any solutions to this.