ID:2359771
 
Code:


Problem description:

Hey there,

So I have a game that usually averages around 90-110+ players per day. It is a fairly large game, and until recently, was extremely stable.

Recently though, the game has been unknowingly crashing out of the blue.

We reviewed the core dump file and it showed a Segmentation Fault error.

We did research on this and it seems like it should be impossible through DM to have an error like this.

Our game allows custom icons to be added into it, and we have a small suspicion that MAYBE it is someone uploading a malicious icon file, but we can't really prove this.

It seems like it could be something embedded in player saves, as after the crash occurs, it seems to happen between 2-4 hrs of server up time. If we erase all player saves, we have averaged 18+ hrs of up time, to around 6-8 hrs of up time.

Any ideas or opinions on this or what the root cause could possibly be? Recent additions to the update were some changeovers to using byond built in procs instead of redefining them, as well as adding areas to the map file.


Thanks in advance for any help that you can provide, and if needed, I can provide a link to the core file.