mob/proc
melee()
for(var/mob/M in in_front(48,48))
world << "[M]"
in_front(var/x_size = 0, y_size = 0)
var/dx = 0, dy = 0
dy = (dir & NORTH) ? y_size : -y_size
dx = (dir & EAST) ? x_size : -x_size
return obounds(src,dx,dy)
Problem description:
I'm trying to write a function for finding mobs in front of you for stuff like melee and close ranged attacks. I can't seem to nail down a way to do it so I can customize it. As an example, for melee, i'd like it find mobs in front of me in a 48x48 box, and if the user has a sword equipped, it could extend it to 64x64. Something along those lines. The code above returns nothing and I'm not quite sure why
Edit:
Okay I'm just not understanding this at all. I've been trying for hours to get the results I want, and I'm no closer to a solution than I was at the beginning. Below are some visual representations of what I'm trying to get:
https://gyazo.com/a48df7695813b13e2974a0fcecec4df1
https://gyazo.com/1afddc174cac00f487c20a89a2b6d4fd
https://gyazo.com/63083803a5c776f58504dbeaa516c3b4
I haven't been able to get any of these to work. I can't move forward with my project until I understand this because it's heavy on combat. Does anyone have some ideas? Thanks for your time