ID:2374046
 
Resolved
Isometric rendering now separates pixel offsets from map offsets for calculating screen position, to avoid jitters.
BYOND Version:511
Operating System:Windows 10 Pro 64-bit
Web Browser:Chrome 66.0.3359.139
Applies to:Dream Seeker
Status: Resolved (512.1427)

This issue has been resolved.
Isometric rendering jitters when using pixel movement.
All items on the screen bounce around oddly as shown in the video below.
https://puu.sh/AyA0g/fe4c307996.webm
they're just dancing to the groove
I see what the problem is. The basic issue is that pixel/step offsets, including to the map scrolling, are all being added up before being transformed into isometric coords. Instead, map scrolling should be handled entirely separately.
Forgot to add that while I will be dealing with this, a safe workaround is to keep step and glide sizes constrained to multiples of 4.
Lummox JR resolved issue with message:
Isometric rendering now separates pixel offsets from map offsets for calculating screen position, to avoid jitters.
Something has gone wrong with the latest update to target this. It looks like the smoothing rolls over and causes brain-melting jitters. Here's a gif of it.


https://puu.sh/AI7kq/5628d1a3b4.webm
Aw, frell. I'll look into it.
A farscape fan eh!?