ID:2379413
 
Not a bug
BYOND Version:511
Operating System:Windows 10 Home 64-bit
Web Browser:Firefox 60.0
Applies to:Dream Maker
Status: Not a bug

This is not a bug. It may be an incorrect use of syntax or a limitation in the software. For further discussion on the matter, please consult the BYOND forums.
Descriptive Problem Summary:

Numbered Steps to Reproduce Problem: 1

Code Snippet (if applicable) to Reproduce Problem: Nudge too many instances in the map.


Expected Results: Everything be fine

Actual Results: Extremely clunky map, everything is very unsmooth and overall bad.

Does the problem occur:
Every time? Or how often? Every time
In other games? Yes
In other user accounts? Yes
On other computers? Yes

When does the problem NOT occur? When there's a minor amount of nudged instances.

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.) It happens on old versions.

Workarounds: Not nudge anything at all.

options -> nudge as pixels
Lummox JR resolved issue (Not a bug)
If your map has this issue already, you can open it in a text editor and change step_x to pixel_x, and step_y to pixel_y. Then turn on the "nudge as pixels" option as Nadrew SSX suggested, and you'll be all set.

The reason you see the clunky movement is the presence of step_x/y vars shifts you into pixel movement mode and turns gliding mostly off. If your game isn't built for it then it looks terrible.
In response to Lummox JR
Lummox JR wrote:
as Nadrew suggested

In response to Super Saiyan X
Oops. I had just been talking to Nadrew at the time.