When using sounds, I assign channels to individual sounds to allow updates, what I would like would be some way to know if a sound finished playing in the case of non-repeating sounds, to free up the channel from the list.
Ideally this would take the form of a callback in the sound proc, so that I can free the channel instantly or execute any other piece of logic.
ID:2381290
Jul 4 2018, 5:31 am
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