Hello,
I found a bug with the blur filter. when you code it in, it only applies the filter to the main Icon and not any overlays. Also, it delays the alpha on the overlays even though they are called at the same time.
I used the code straight from the help section.
filters += filter(type = "blur", size = 0)
// Animating a filter of src
animate(filters[filters.len], size = 5, time = 3)
// Switching back to src to animate the next step
animate(src, alpha = 0, time = 3)
atom/proc/BlurFade()
filters += filter(type = "blur", size = 0)
// Animating a filter of src
animate(filters[filters.len], size = 5, time = 3)
// Switching back to src to animate the next step
animate(src, alpha = 0, time = 3)
I can take a vid if you need one.
Let me know if there is a fix, thanks
ID:2389762
Aug 5 2018, 4:41 pm
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Not a bug
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Aug 5 2018, 5:49 pm
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You may need to use the KEEP_TOGETHER flag on the base atom in order to get filters to apply to it.
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I moved this to Beta Bugs because this is a 512 issue. For future reference, beta feature bugs need to go in this forum, and you must use the full build number (major and minor build) in the report. You need to select "Other..." from the dropdown to do so.
This however is not a bug. A filter only applies to a single icon unless the KEEP_TOGETHER appearance flag is used to group overlays/underlays into a single unit. |