I played with this a bit years ago, basically packaging the BYOND linux software up as RPMs, debs etc, along with all the usual service scripts you'd expect from native Linux software, to make hosting BYOND games on Linux a little more "standard" with how Linux works in general.
A lot of the issue mostly with it last time, aside from there being many many distributions to support and test for, was the somewhat manual (but scripted) nature of picking up new releases to populate into repositories.
However, I am kind of in need of a test project, and if the automation is set up properly, making packages for BYOND and hosting them in repositories (along with some basic documentation on usage) feels like quite a good project I could get my teeth into. I'd probably have my automation poll the BYOND download pages regularly, to automatically pick up new releases as they are made available there.
Likewise, I could probably produce some docker images for the Linux software, to help you more neatly host BYOND games cloud providers / kubernetes. A neat prospect for BYOND game hosting companies? (Although BYOND Panel I am sure has their own very tailored solution at this point :P).
Anyway, as a vanity project it kind of seems neat to me, so I will probably go for it anyway. But out of curiousity, would any of you guys be interested in using native packages? If so, what distributions of Linux would you be most interested in seeing packages for?
Sep 12 2018, 3:52 pm
Poll: Would you use natively packaged versions of BYOND on Linux?
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