ID:2399776
 
Code:
var/ustats = world.GetScores(5000, "Report")


Problem description:

The code listed above works for everything I need it to currently, however I am having an issue with future proofing.

The code above checks for the top 5000 players on my hub by the "Report" score.

This works fine for now, and realistically will probably always work for what I need it to, however, if my hub were to exceed 5000 entries, this code would break and I'd need to update the number.

I tried to use...

var/ustats = world.GetScores(, "Report")

It doesn't work.

Is there a neater way to go about pulling all of the entries of a score value?