I've been working on an old project of mine called Gunpowder, a team-based combat game.
Some concerns I have is that, would anyone play a tile-based shooter? It feels like it would just be way too slow and clunky to work out. Maybe I'm wrong though.
The thing is though, when I think about if I should add pixel movement or not, I just don't think BYOND can handle having ten pixel moving players (two teams, max of five players per team) patrolling the map, all with background things happening as well as lasers and stuff also pixel movin'. I may just be cynical, though I also haven't really seen any sort of benchmarks or games that actually utilize pixel movement on a large(?) scale.
Of course, if people don't care about the whole tile-movement thing then I can work with that, I've tried my best to make it smooth and quick (I'm utilizing SAx's Simple Move library, which makes movement so much better).
WHAT DO YOU THINK GUYS?
Also have some screenshots or something, artwork is all by tProc.
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