ID:2412388
 
Resolved
Huge changes have been made to the icon editor!
  • The distinction between the pixmap editor and the movie editor has been eliminated. The two are now fused into a single editing screen for better workflow.
  • Icon drawing is now using hardware acceleration for improved performance, plus transparency is way easier to see.
  • The size limit for the pixmap editor has been eliminated.
  • The new editor features movable splitters, which among other things can be used to enlarge the palette squares.
  • A tiled editing mode has been added where you can edit your icon as seamless tiles (topdown only). See the new tile icon in the tool area, or press T.
  • Multiple selection in the new movie control will apply to the shift, flip, rotate, and color replacement operations.
  • ...and that rotation has been greatly improved.
  • The updated movie control allows you to swap (shift+drag) or copy (ctrl+drag) frames easily.
  • Changing the delay for multiple frames is a breeze: click-drag to select and click again to edit.
  • The animated icon preview will no longer tend to fall behind and animate more slowly than in your games.
  • Swapping foreground and background colors is doable now with a single click or by pressing X.
  • Palette importing and exporting is now possible, and you can set presets.
Applies to:Dream Maker
Status: Resolved (512.1455)

This issue has been resolved.
We sure could use improvements to the icon editor, couldn't we?
Too vague of a request. We'll need to mark this as Redundant for now, boys.
Lummox JR resolved issue with message:
Huge changes have been made to the icon editor!
  • The distinction between the pixmap editor and the movie editor has been eliminated. The two are now fused into a single editing screen for better workflow.
  • Icon drawing is now using hardware acceleration for improved performance, plus transparency is way easier to see.
  • The size limit for the pixmap editor has been eliminated.
  • The new editor features movable splitters, which among other things can be used to enlarge the palette squares.
  • A tiled editing mode has been added where you can edit your icon as seamless tiles (topdown only). See the new tile icon in the tool area, or press T.
  • Multiple selection in the new movie control will apply to the shift, flip, rotate, and color replacement operations.
  • ...and that rotation has been greatly improved.
  • The updated movie control allows you to swap (shift+drag) or copy (ctrl+drag) frames easily.
  • Changing the delay for multiple frames is a breeze: click-drag to select and click again to edit.
  • The animated icon preview will no longer tend to fall behind and animate more slowly than in your games.
  • Swapping foreground and background colors is doable now with a single click or by pressing X.
  • Palette importing and exporting is now possible, and you can set presets.
That's a GREAT update. Special thanks for the tile editing mode. Here's some quick feedback (I'll make separate threads tomorrow if it's neccessary):

- Randomly dragging the first frame onto empty frames will cause a crash.
- There is seemingly no way to change the background (transparency) color now. Drawing a sprite that is supposed to be shown on a dark background in-game used to be more convenient in old versions.
- Same with animation preview and frames. It's hard to work on white or very light sprites when you can't see how they look on a dark background.
- Still no hotkey to quickly switch between animation frames. Intuitively it (and not pixel shift) should be bind on arrow keys.
- Still no hotkey to quickly change icon's name. Spacebar maybe?
- In older versions it was possible to copy frame 1, select frames 2-10 and fill them with the copied image. Now you have to do it one by one.
- An option to "paste into" would be nice. Imagine you have 30 frames of animation and all of them share a detail you want to replace. You draw the necessary pixels on a separate frame, select all 30 frames, and "paste into" them, adding to their sprites instead of replacing them completely.
- The old pixelated rotation was imperfect, but still useful. It was possible to rotated a sprite by any angle and then fix the algorithm's mistakes. The new one is pretty but has no application in pixel art games.
In response to Repo82
Repo82 wrote:
- Still no hotkey to quickly change icon's name. Spacebar maybe?
- In older versions it was possible to copy frame 1, select frames 2-10 and fill them with the copied image. Now you have to do it one by one.
- An option to "paste into" would be nice. Imagine you have 30 frames of animation and all of them share a detail you want to replace. You draw the necessary pixels on a separate frame, select all 30 frames, and "paste into" them, adding to their sprites instead of replacing them completely.
- The old pixelated rotation was imperfect, but still useful. It was possible to rotated a sprite by any angle and then fix the algorithm's mistakes. The new one is pretty but has no application in pixel art games.

++++++++
In response to Repo82
I didn't get to a lot of these responses earlier but to answer them now:

Repo82 wrote:
- Randomly dragging the first frame onto empty frames will cause a crash.

Several stability issues are be fixed in 512.1457. Please note it's always best to post a bug report for something like that.

- There is seemingly no way to change the background (transparency) color now. Drawing a sprite that is supposed to be shown on a dark background in-game used to be more convenient in old versions.
- Same with animation preview and frames. It's hard to work on white or very light sprites when you can't see how they look on a dark background.

I'll look into adding a dark-background toggle.

- Still no hotkey to quickly switch between animation frames. Intuitively it (and not pixel shift) should be bind on arrow keys.

Definitely can add something for that.

- Still no hotkey to quickly change icon's name. Spacebar maybe?

Yes there is: F2.

- In older versions it was possible to copy frame 1, select frames 2-10 and fill them with the copied image. Now you have to do it one by one.

This ought to be the case now, so if it isn't that's a bug and it's something I can look into for the next build after 1457.

- An option to "paste into" would be nice. Imagine you have 30 frames of animation and all of them share a detail you want to replace. You draw the necessary pixels on a separate frame, select all 30 frames, and "paste into" them, adding to their sprites instead of replacing them completely.

I agree; that would make considerable sense.

- The old pixelated rotation was imperfect, but still useful. It was possible to rotated a sprite by any angle and then fix the algorithm's mistakes. The new one is pretty but has no application in pixel art games.

Point taken. I'll consider the possibility of a toggle for that. I'd much prefer being able to use the RotSprite algorithm in that case, although that's a bit difficult.