I'm struggling to create smooth animate effects using the animate proc, and I'm not sure if I'm doing it right. If I call animate on an object to move its pixels, and then animate on an object to move its pixels again while it it's still animating, it jumps like the most recently called animate has ended. Is this a limitation of the engine or am I using the proc wrong?
Dec 31 2018, 11:37 pm
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