Hello. I'm trying to come up with an idea on how to make something on the map fade to transparent when the player walks behind it, similar to how Stardew Valley does it.
for example, if i walk behind a big tree, the tree would fade and become transparent so I can see myself behind the tree, but other players in the area would still see the fully opaque tree.
The only idea that comes to mind is using Crossed() and fading the tree using animate(), something like that. But then the tree would fade for everyone and not just the player walking behind it like intended.
Anyone have any ideas? Thanks a bunch!
Jan 16, 4:22 pm