ID:258430
 
Photobucket

So this is an attempt at me making a sun.
C & C is cool.
Be as crucial as you can with the Critsism

I am working on dithering now.
Riku 123q wrote:
Photobucket

So this is an attempt at me making a sun.
C & C is cool.
Be as crucial as you can with the Critsism

I am working on dithering now.

before you hop onto dithering, learn what pillow shading is, and how to avoid doing it.
In response to Pmitch
Pmitch wrote:
Riku 123q wrote:
Photobucket

So this is an attempt at me making a sun.
C & C is cool.
Be as crucial as you can with the Critsism

I am working on dithering now.

before you hop onto dithering, learn what pillow shading is, and how to avoid doing it.

Ahh I know what it is, However when I was making the sun I wasn't really thinking.
Pillow shading makes the icon LOOSE DETAIL,correct?
In response to Riku 123q
Pillow shading makes the icon LOOSE DETAIL,correct?

I have no idea what that means but

Pillow Shading- http://www.natomic.com/hosted/marks/mpat/shading.html
In response to Superfetch
Superfetch wrote:
Pillow shading makes the icon LOOSE DETAIL,correct?

I have no idea what that means but

Pillow Shading- http://www.natomic.com/hosted/marks/mpat/shading.html

Thanks real help, Can't work on it until I pull up my sceince grade. ;/
In response to Pmitch
Does it matter? As it´s a sun he´s trying to make. O.o??
Anyway, i would not actually use a circle/oval as a rim. Blur it and do also add more rays, with more and less intensity.
That´s how i would do it ^^
In response to Superfetch
Personally me, I think dither wouldn’t do much good. Dithering is abused by beginners and ends making things worse.
I would do some AA on the edges and you should definitely work on the line art for the whole thing. Also lower the contrast on some of the colors.
In response to Pmitch
Well in this case, "pillow shading" IMO, is not a bad idea. It's not too wrong to portray the sun's brightest light coming from the center.The problem here however, is the way he is AA'ing. I believe it's called pixel banding, but i'm not too sure. You are "outlining" instead of anti-aliasing.

You' Also might want to re-consider rendering light beams as lines. Think of light as an "aura" or "glow" of some sort. As apposed to sticks of color.

Here is an Example of what i mean:

Sunset scene, by Purple monkey
In response to Tayoko
Umm, Could you give me an example of anti aliasing, Any of your previous wwork with AAA.
In response to Riku 123q
Riku 123q wrote:
Umm, Could you give me an example of anti aliasing, Any of your previous wwork with AAA.

Look in the Resource links...
http://www.byond.com/members/PixelArt/files/ ResourceLinks.html
In response to Riku 123q
Photobucket

Okay So I've AA'ed instead of outlining, But I'm having serious trouble with the rays.