I can't figure out how to get this to pop up a dialogue box for entering the second argument. Any ideas, anyone? Thanks...
proc/ValidTargets(myAct)
if(game && myAct)
if(myAct == "peace") return null
return game.players
mob/verb
left(T in actions, M in ValidTargets(T))
if(CheckPlayer(usr))
leftAct = T
leftTarget = M
ID:259261
Dec 3 2000, 11:41 am
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In response to Dan
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Your code looks fine to me as long as game.players is a list of mobs or something like that. What is happening when you try it? I think it might have been user error. If I have more trouble I'll let you know. Thanks! |
Your code looks fine to me as long as game.players is a list of mobs or something like that. What is happening when you try it?
--Dan