We actually, we're not screwed. Even if we release DMBs. All you have to do is use some fancy shmancy tricks to hide what your hub password is. (set it at runtime, use multiple variables or mathematical expressions... I think there was an article written on it (or so I've heard))
In the next release the hub_password is not readily available in the dmb, but it's still good to encrypt its usage as much as possible if you intend to distribute your game. Fortunately it's not used for mission-critical stuff and we will policy abusers of the system through ip-tracking.
My mistake was putting faith in the community to moderate itself. The hope was that by restricting advertisement of ripped games (through the popular guilds), we would encourage the original games. Even with the new features we're putting in place, that's all we're doing-- restricting publicity of such games. Since BYOND games do not run on our servers all we can really do is control what people see on our site. Even through all of the complaints about this place turning into a "cesspool", we've gone to great lengths to push original games that barely get played at all (eg, most of the banners you see at the top of the screen).
You don't know what is involved to manage a large community like this, particularly when you count on it for a meager income. We're maintaining the site, upgrading the software, dealing with the business, and mostly dealing with people piss and moan all the while. We have to deal with so much crap policing every little thing (90% of the contact cases are in-game disputes, AS IF) that the idea of extending our authority is overwhelming at times. Still we try and only get grief for it. FWIW, we warn and ban people constantly.
You don't have a goddamn clue so stop pretending you do.