var/const/GM = "Lord of Water"
mob/Login()
if(ckey(src.key) == ckey(GM))
client.mob = /mob/GM
GM_ref = src
else
client.mob = /mob/Player
usr:Name()
src.loc = null
..()
mob
GM
Player
There are no compiled errors, but I am not a GM -or- a player when I log in. Both of them have verbs and stat panels, and the mob that I end up as has none of either.
You need to instantiate those mobs.