ID:261250
Nov 12 2001, 7:09 pm
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How do I do this? I thought if a mob was dense, it couldn't be placed on another dense turf/mob/obj. I was wrong....so very wrong. Is there an easy way to accomplish this?
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In response to Skysaw
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However, if you are careful, you can expand the things you do... I beleive this would work:
mob/verb/teleport_north() This would check for a dense atom of any sort when you teleport. If there is a dense atom, it stops the proc right there. If there is not, it goes ahead and teleports you three spaces north. Good luck! |
Density only is checked with Move(), Enter(), and the step() procs. If you set loc manually, dense objects can occupy the same spot.