In my RPG I want to be able to summon monsters to attack the monsters the person is fighting. I've come up with this;
mob
verb
Summon()
usr << "You call Myst!"
spawn() Myst()
mob
proc
Myst()
var/q = locate(usr.x+1,usr.y,usr.z)
/obj/Myst = q
obj
Myst
icon = 'Myst.dmi'
And this error pops up;
verbs.dm:171:error:/obj/Myst:bad variable
What am I doing wrong?
=The Bearded One=
ID:261281
Nov 29 2001, 1:32 pm
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Ummm you have your variable assignment for q backwards.
Try var/obj/Myst/q = new(locate(usr.x+1,usr.y,usr.z)) -James |
In response to Vortezz
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Thank you Vortezz. Is there anyway to have it generate a bmp to "summon"? I made a bmp, but it shrank to fit into one tile, I can cut it up just fine, but for future reference I would like to know how to do this, if it's even possible.
=The Bearded One= |
In response to I Have A Beard
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I don't think you can use bmps as moving objs or mobs.
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In response to Nadrew
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So, can I if I don't want it to move?
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In response to I Have A Beard
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I don't even think you can make a mob a bmp.
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In response to Nadrew
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Oh, okay, guess I'll just have to cut up the image.
Now, how do I delete Myst after a certain amount of time? I tried using the same vars, then instead of locating the body parts, I tried deleting them, with del(h) or whatever, but I got a runtime error. |
In response to I Have A Beard
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You would have to loop though all of the parts using for() and delete them one by one.
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In response to Nadrew
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I don't understand what you're saying Nadrew. I looked up the for(), and here's what I came up with;
mob proc SumMyst() var/h = locate(x,y + 1,z) new /obj/MystHead(h) DelMyst() var/r = (/obj/MystHead) //Error Line for(r [as /obj/MystHead][inList]) del(r) I get these two errors; error: expected as(...) error: ]: expected ) |
You're not creating a new Myst :). Also, if I'm not mistaken, it might be good to make Myst a mob so you can get all the mob procs like step() and what-not, though I don't know exactly how you're working things; it's only a suggestion!
Anyhow, solve this problem by using new() like so:
Also, our buddy Myst won't do any attacking, unless you program that in, remember! :)