ID:261313
Dec 13 2001, 7:24 am
|
|
Can any one leave me an "Example" of a code that makes it rain randomly. If i seem anxious i oppologise but i really want to get the weather feautures of my game done and dusted.
|
In response to Deadron
|
|
Deadron, i thank you very much for replying to help me.
I already have the demo but the Demo explains adding it in like a verb; i need it random. Thanks in advance for any help i get. |
I already gave you an example of how to do it randomly at [link]
You need to include the SetWeather() proc from the OutsideArea Demo. |
In response to Shadowdarke
|
|
proc
daycycle() lit = 1 - lit // toggle lit between 1 and 0 if(lit) overlays -= 'black50.dmi' // remove the 50% dither overlays += 'black25.dmi' // add a 25% dither for a fading effect sleep(1) // pause a moment overlays -= 'black25.dmi' // remove the dither else overlays += 'black25.dmi' // add a 25% dither for a fading effect sleep(1) // pause a moment overlays -= 'black25.dmi' // remove the dither overlays += 'black50.dmi' // add the 50% dither switch(pick(prob(5); 1, prob(25); 2, prob(70); 3)) if(1) SetWeather(/obj/weather/rain) else SetWeather() spawn(1000) daycycle() // change the 20 to make longer days and nights SetWeather(WeatherType) if(Weather) // see if this area already has a weather effect if(istype(Weather,WeatherType)) return // no need to reset it overlays -= Weather // remove the weather display del(Weather) // destroy the weather object if(WeatherType) // if WeatherType is null, it just removes the old settings Weather = new WeatherType() // make a new obj/weather of the right type overlays += Weather // display it as an overlay for the area i get these errors for the code above. error:/obj/weather/rain:bad path SamuraiJackAku's Revenge.dm:39:error:Weather:undefined type: Weather SamuraiJackAku's Revenge.dm:40:error:Weather:undefined type: Weather SamuraiJackAku's Revenge.dm:41:error:Weather:undefined type: Weather SamuraiJackAku's Revenge.dm:42:error:Weather:undefined type: Weather SamuraiJackAku's Revenge.dm:44:error:Weather:undefined type: Weather SamuraiJackAku's Revenge.dm:45:error:Weather:undefined type: Weather |
In response to Super saiyan3
|
|
Super saiyan3 wrote:
i get these errors for the code above. What's your guess about what they mean? |
In response to Deadron
|
|
yeah, there is no code for the obj/fire.
|
In response to Super saiyan3
|
|
Super saiyan3 wrote:
yeah, there is no code for the obj/fire. Wrong. There is no path for "Rain" Thats why it says "/obj/weather/rain: bad path" You need to make this path available for Rain. obj Something like that, that there shows the path for "rain" which your missing. <font color="grey">-~=</font><font color="#FF0000">Lee</font><font color="grey">=~-</font> |
In response to Mellifluous
|
|
thanks
|
In response to Mellifluous
|
|
thanks
|
In response to Super saiyan3
|
|
Super saiyan3 wrote:
thanksNo problem mate |
A quick look at the Demos link came up with this:
http://www.byond.com/hub/ hub.cgi?qd=hubIndex;hub=707;channel=1183