ID:261337
 
I cant seem to get each Z level to have a different stage. My first one is 150x100 then i go to Z level to and make it 50x50 but then the first one drops to the same size. Is there a way round this?
Super saiyan3 wrote:
I cant seem to get each Z level to have a different stage. My first one is 150x100 then i go to Z level to and make it 50x50 but then the first one drops to the same size. Is there a way round this?

Sadly, all Z levels in one map file must have the same maxx and maxy variables.

A workaround is to make each "map" (say map1=city, map2=cave) a brand new map file. Then, just look in the .dme file and see what order they're in. That tells you what Z level it is. For example...
cave.dmp //this would be Z level 1
city.dmp //and this would be Z level 2

Good luck and happy programming!
In response to Vortezz
So what you are saying is make different map files and then put them into the code in order of Z level?
In response to Super saiyan3
For your original problem you can do this:

turf/border
icon='icon.dmi'
opacity=1
density=1
name=""


and place that around the map to make it *look* like the edge of the map.