im sorry to bug you all, but how would i make a code to select an icon from your desktop?
and a code to add a midi to the game, for all players to select
ID:261447
Mar 31 2002, 4:42 pm
|
|
Mar 31 2002, 4:55 pm
|
|
http://www.byond.com/hub/Sariat/Sound
|
In response to Sariat
|
|
thanks sariat, but i still need to know how to do the icon change thing so a window pops up and lets you choose an icon from your desktop. actually, more like usable for all people
|
In response to Branl Starwind
|
|
heres an example:
mob Is that what you want? -Rcet |
In response to Rcet
|
|
thats exactly what I wanted, thanks rcet, and do you know how i can do sorta the same thing, but with a midi file?
|
In response to Branl Starwind
|
|
mob/verb/Sound(S as sound) |
In response to Nadrew
|
|
wow cool thanks Nadrew and everybody else who helped me, I added all your keys to my credits list.
This is the last favor I need, how would I make a lawn mower code that re-places the turfs with another one. like: I click Mow Lawn, and it triggers to place down short grass icon instead of the regular grass icon. this might be hard I just ordered teh blue book so i wont really be need much more help |
In response to Branl Starwind
|
|
Branl Starwind wrote:
wow cool thanks Nadrew and everybody else who helped me, I added all your keys to my credits list. Do you actually want to change the turf beneath the player, or do you just want to change the icon? Changing the icon is easy: turf/grass icon = 'unmowed.dmi' var/mowed = 0 mob/verb/Mow_Lawn() var/turf/grass/T = src.loc //set T to our loc if(istype(T)) //check to see if T is of type /turf/grass // (short for istype(T,/turf/grass), since T // is already a var/turf/grass) if(T.mowed) //don't allow the user to mow twice usr << "The grass is already mowed!" return //quit from this verb code early else //if it hasn't been mowed T.icon = 'mowed.dmi' T.mowed = 1 usr << "You mow the lawn." oview() << "[usr] mows the lawn." else //if it isn't /turf/grass here usr << "You can't mow that!" Changing the turf was already answered just a little while ago, and I don't wanna repeat myself, so look back on how to "create turfs" in either Newbie Central or Code Problems. Oh, and I hate to have to say this, but this is the wrong board. Code Problems is the place to answer questions on the code you already have; if you're asking how to do the code entirely, your best bet is Newbie Central. |