So, in Lexiconomy you used to find yourself in a "lounge" when entering the game, and could create rooms to play in from there. I changed this so that there were no rooms, instead there's one game going per instance of Lexiconomy... I did that for greater robustness, and anyway there was only ever one game going at a time. Then I modeled GTP after the new Lex.
But as we try to publicize BYOND more and get more users in, I'm more aware of the impression my games will make on new users to BYOND. And the games themselves are fine, but GTP, which allows players to post any image they want, has had some real shock-value sessions.
I don't really care what people do on their own time, but I do want a system that'll encourage players to stick to the rating chosen for their particular game session, so anyone joining won't be horribly shocked.
I thought I could alter GTP so that when you host a session, it asks you explicitly what you're willing to accept, and then displays that to anyone joining the game -- with a warning that if you don't comply, booting is in your future. My worry is that it won't end up mattering... that people will at some point post yucky pictures, and the host will be reluctant to boot them out, or will already have logged out, or whatever.
So the idea of going back to "rooms" has a new appeal... I could set up three default rooms with various degrees of accepted offensiveness, and you choose which room to play the game in... I could make it so that anyone booted from the "goodness and light" room X times in one month can't go back in, or whatever. I was wondering if that would make folks more likely to use booting powers (or voting-out, if I allow that) because now it's not like you're booting them out of the entire game, so it might seem less harsh.
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