// Saving Code, from Jinjo's client-side saving.
var/savefile/F = new()//make a new one
// F["usr"] << usr// use this if you want to save ALL the vars
F["usr"] << usr
usr << "Saved."
/* Below is the code for loading the saved file */
var/savefile/client_file = new(Import())
// client_file["usr"] >> mob //use this if you want to save ALL of the users vars
client_file["usr"] >> usr
// Login code.
var/time=time2text(world.realtime,"MMM DD hh:mm:ss")
world << "<b><small>[time]<font color = #330066>Dark Bot</b></font>: [src.name] ([src.key]) logs in."
When a player with a save-file logs in, it will display the normal login. Then, after the save file loads, it shows the log-in again. However, any player logged in as well gets shown as logging in again as well, and triggers the login code and resets their vars. This, though, is not what I want to happen. I want it to display their login once and, well, not reset other players.