Save = new( "Testing.sav" )
I have just started using save files, and resultantly I am inquiring on something quite noobish. The above line of code will place Testing.sav inside the game directory. It seems there is a different location, though - a "default" directory for client-side saves. For me, this folder is found in:
Documents --> BYOND --> KeyInfo --> lethaldragon
Although I should be able to specify that exact path, can I be certain that is the place where it is stored for all clients? If not, I'm wondering if there is a way to send the save file to a similar location for the client, so that it may later be retrieved.