I remember a question from a past post that asked how one could create a map that could be composed of multiple map areas. Meaning, you would have an area of 50 by 50 tiles that would be represented as one tile on a zoomed out map. However, this would not be the only zoomed out map. There would be another and another. Eventually you end up representing a large amount of area with a little amount of space. After a long wait, I may have come up with a solution to this question using the new features of 4.0.
The un zoomed map would be like any normal one. In order to get a zoomed out effect you would use two new features. The new scale() procedure for the icon object and the icon-size parameter for a map in the skin. Using the icon-size you could shrink the map's apparent size while the tiles would remain the same. Normal size objects would seem to shrink along with everything on that map. You could then use the client or worlds' view variable to change the number of tiles being viewed. Next, you use the new scale() procedure to enlarge an icon of a mob or object so that it takes up multiple tiles. With these two added effects in place you could have both small people on small maps and big people on big maps.
Is this actually possible? The ability to have both little and big people contained in the same map.
Oct 4 2007, 6:32 pm