For quite a while now I have been playing many role-play, rpg, and strategy games on byond. All of them have been fun but only a select few have been able to hold my interest for a while. Role-play games either involve grinding to get strong enough for battle role-play or they were round based so nothing you did could be used later. I don't like grinding yet I want a game where I could feel like I was progressing. RPG games on byond now days seem to be the good old school turn based games or fast paced pvp games. Both RPG systles are great but they usually involve hours of grinding in order to have the edge over other players. I have a concept of a game where they do not develop through experience but through actual knowledge of the game.
// How this would work
A player would start out given quite a few clews to learn of areas where they can learn or develop their spells, techniques, and skills.
There could be many secret walls, passages, puzzles, and relics that will all store their own powers and be used to unlock and find more secrets.
/*How to prevent meta-gaming
With the internet there will always be guides on how they found an object or lists of spells that can be pronounced in order to perform this spell or who to talk to in order to get this technique*/
When it comes to some of the more powerful stuff it could be randomized the hints can easily be manipulated [n] can be changed according to the new hidden location after someone else found it's old location.
Super rare items wouldn't have any clues they would need to be stumbled on before the location it was found at vanishes.
//Sharing is caring.
Players could share locations of the weaker items, how to use certain spells and such. findtext() would be constantly in use with the spells and they would be active only with wand, staff, fairy in jar. Equiped in the users hand. To prevent a user from accidently saying a spell the spells would most likely need to be in latin, draconic, Made-up language to prevent such actions.
Aug 4 2011, 4:03 pm