Making a GAEM. COOL GAEM. It's a zombie-shootie game, with a bit more emphasis on the light heartednessnuss of life. The story as far is basically:
Nuclear powerplant explodes
Nearby cardboard factory mutates into cardboard zombies
Your parents are out of town
One boy. One watergun. One mission.
Except there's multiplayer, multiple different waterguns, and multiple missions. But alass.
I have run dry (Yeah I'm hilarious get over it) of different ideas of which to use to defend against waves of these mushy creatures, some ideas already include:
Sprinklers, which would require a constant water supply which would drain your entire water supply fairly quickly, but create an almost unpassable barrier for the enemies.
Supersoakers which fire a beam-type projectile that would soak all enemies in a line, and use a fairly large amount of water but could be refilled from your entire water supply.
Water guns, which fire a single projectile, have low weight and water costs.
Tap Trap (copyright because I'm awesome) which would require a LOT of water, but once set up create a barrier to them for a while (Think home alone, robbers stuff up the sink and let the water overflow. The enemies would slowly soak up this water.)
Water bombs, a single time low water cost that might effect a 1-5x1-5 radius depending on how much water you used (Low chance of them exploding on filling, slowly rising up to a larger chance at larger bloonz)
Bucket on the door. Classic.
I also have a few less conventional ideas, for variance;
Storm Rod summons a huge storm, instagibbing 99% of the enemies not covered, one use per game.
...okay one less conventional idea.
This is where you, the reader, come into play! I'd love to know your thoughts about this, it would be a fairly quick game, but should have a LOT of variance with which you can play around with, so a mostly unique experience most of the time. What else can I use for weapons? What other ideas do you have? Should I go with some kind of stamina system? Is health restorable through those Smarties left on the counter? This isn't my game as much as I want it to be the game for everyone else.
Jan 11 2012, 2:57 am