I tried to make it so that when you click on the bum, he stops walking. Then, when the person is done talking to him or whatever, he goes back to walkin' around like the bum that he is;
obj/Bum
Click()
walkspeed = 999 //Heres where I try to make him stop walking
switch(input("Did I stop walking?","Bum")in list("Yes","No"))
if("Yes")
usr << "Cool"
walkspeed = 30
if("No")
usr << "HAHAHA....loser"
icon = 'Bum.dmi'
density = 1
var
walkspeed = 30
New()
wander()
proc
wander()
walk_rand(src,walkspeed)
I dont know how many more times I can be called a loser before I snap. Could somone help me out please :)?
ID:266310
Dec 8 2001, 11:34 am
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You can put that in place of the