ID:266315
 
After I monster is spawned what would I have to do to make it so it can't move for a bit, like 5 seconds. Then, after those 5 seconds the monster's ability to move is restored. I tried using the same var I use for players in my game, but when I try to use it on the spawned creautre, it says bad var. Thank you.
Since you only want to pause it at the beginning, the easiest way would be to increase the spawn() delay before calling the AI cycle in the mob.New() proc.