obj
Door
icon = 'turfs.dmi'
icon_state = "closed"
density = 1
Bump(atom/obstacle)
if(usr.Trooper == 1)
src.density = 0
src.icon_state = "open"
usr.loc=locate(src.x,src.y,src.z)
sleep(25)
src.density = 1
src.icon_state = "closed"
else
...
it compiles but doesnt work in the game