ID:266586
 
Need db dragon code will make GM once the game is finished. IM me so i can talk to you about making GM. screen name Knuckles skater
mob/var/Dballs=0
mob/proc/Add_Dragon()
if(usr.Dballs == 7)
usr.verbs+=/new/mob/proc/Summon_Dragon
mob/proc/Summon_Dragon()
set category = "DragonBalls"
switch(input("What would you like to wish for?") in list("Zenni"))
if("Zenni")
var/amount = input("How much?") as num
usr.Zenni+=amount
usr.contents-=/obj/Dball
usr.contents-=/obj/Dball2
usr.contents-=/obj/Dball3
usr.contents-=/obj/Dball4
usr.contents-=/obj/Dball5
usr.contents-=/obj/Dball6
usr.contents-=/obj/Dball7
usr.verbs-=/mob/proc/Summon_Dragon


obj/Dball
icon = 'Dball.dmi'
verb/PickUp()
set src in oview(1)
Move(usr)
usr <<"You get the 1st star DragonBall!"
usr.Dballs++
Add_Dragon()
verb/Drop()
src.loc = locate(usr.x,usr.y,usr.z)
usr <<"You drop the 1st star DragonBall!"
usr.Dballs--
obj/Dball2
icon = 'Dball2.dmi'
verb/PickUp()
set src in oview(1)
Move(usr)
usr <<"You get the 2nd star DragonBall!"
usr.Dballs++
usr.Add_Dragon()
verb/Drop()
src.loc = locate(usr.x,usr.y,usr.z)
usr <<"You drop the 2nd star DragonBall!"
usr.Dballs--

obj/Dball3
icon = 'Dball3.dmi'
verb/PickUp()
set src in oview(1)
Move(usr)
usr <<"You get the 3rd star DragonBall!"
usr.Dballs++
usr.Add_Dragon()
verb/Drop()
src.loc = locate(usr.x,usr.y,usr.z)
usr <<"You drop the 3rd star DragonBall!"
usr.Dballs--

obj/Dball4
icon = 'Dball4.dmi'
verb/PickUp()
set src in oview(1)
Move(usr)
usr <<"You get the 4th star DragonBall!"
usr.Dballs++
usr.Add_Dragon()
verb/Drop()
src.loc = locate(usr.x,usr.y,usr.z)
usr <<"You drop the 4th star DragonBall!"
usr.Dballs--



obj/Dball5
icon = 'Dball5.dmi'
verb/PickUp()
set src in oview(1)
Move(usr)
usr <<"You get the 5th star DragonBall!"
usr.Dballs++
usr.Add_Dragon()
verb/Drop()
src.loc = locate(usr.x,usr.y,usr.z)
usr <<"You drop the 5th star DragonBall!"
usr.Dballs--

obj/Dball6
icon = 'Dball6.dmi'
verb/PickUp()
set src in oview(1)
Move(usr)
usr <<"You get the 6th star DragonBall!"
usr.Dballs++
usr.Add_Dragon()
verb/Drop()
src.loc = locate(usr.x,usr.y,usr.z)
usr <<"You drop the 6rd star DragonBall!"
usr.Dballs--


obj/Dball7
icon = 'Dball7.dmi'
verb/PickUp()
set src in oview(1)
Move(usr)
usr <<"You get the 7th star DragonBall!"
usr.Dballs++
usr.Add_Dragon()
verb/Drop()
src.loc = locate(usr.x,usr.y,usr.z)
usr <<"You drop the 7th star DragonBall!"
usr.Dballs--


-Kappa the Imp













never mind don't give me the code. don't need it anymore