ID:266605
Apr 19 2002, 6:35 am
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how do i make it so you keep gaining powerlevels when you are on a turf. so like every 5 seconds you gain 5 powerlevel.
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In response to Shadowdarke
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no how do i do that for the gravity machine
------------code------------- turf gravity_machine icon = 'gravity.dmi' density = 1 verb gravity() set src in oview(1) var/amount = input("What Gravity?","Gravity") as num if(amount == 1) usr << "1 times gravity won't do anything" if(amount == 2) usr << "You are to weak" if(amount == 3) usr << "uhhh.... ok" if(amount == 4) usr << "ok" if(amount == 5) usr << "Good" so if they are in 2 times gravity they gain 5 powerlevel. if they are in 3 times gravity they gain 10 powerlevel |
In response to Knuckles skater
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It works the same whether you call it a munchkin maker, gravity machine, or discombobulator. If you examine the snippet I gave you and figure out what it's doing and how, you'll be able to adapt it to suit your purposes.
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In response to Shadowdarke
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can you show me. I will give you 1 dime.
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In response to Knuckles skater
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That is so sad..
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In response to Nadrew
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Fine then no dimes for you.
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In response to Knuckles skater
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come on just tell me please. i need to have this code.
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In response to Knuckles skater
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If you had actually paid attention in 3rd grade math, you might have some idea of how to make that snippet work.
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In response to WizDragon
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tell me how and i can do it. First of i don't know alot about actual code i just type and get it right.(didn't mean to rhyme)
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Entered(O)
if(ismob(O))
var/mob/M = O
while(M.loc == src) //repeat until the mob isn't standing here any more
sleep(10)
M.powerlevel++