i wnt to make it so that when you talk to this guy, you can buy a sowrd, but then i want thte sword to be sent to the usr's inventory, wich i dot know how to create i have this for the sword seller...
*****************************CODE************************
Sword_Seller
icon = 'merchant.dmi'
verb
Talk()
set src in oview(1)
var/weapons = input("Would you like to buy a weapon?") in list ("Broad Sword", "Knife", "Dagger")
switch(weapons)
if("Broad Sword")
usr.Total_GP = usr.Total_GP - 50
usr.GoldCheck()
ID:266609
Apr 20 2002, 7:01 am
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In response to Nova2000
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yeah but wher do i put that line?
my friend wizdragon said to do this.. /obj/Sword icon = 'Sword.dmi' var/obj/o = new /obj/Sword but it dusnt put the sword in the inventory, and he didnt get a chance to figger out y... |
In response to Magnus VI
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Put it in the buying proc.
Also don't forget to create the object that you point to when creating it. As for wizdragon... I think that's another way of doing it, but I can't explain it, so I don't use it. |
That creates an item in the users contents. That's all there is to it.