How do you make a door open, I tried the below but it doesn't work.
Example: Door
icon = 'Turf.dmi'
icon_state = "Door"
density = 1
verb
Open_Door()
icon_state = "DoorO"
density = 0
usr << "You Open The Door"
ID:266676
May 17 2002, 3:43 pm
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In response to Kamoku
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It Still Does Not Work.
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In response to Shun Di
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turf/Door
icon = 'Turf.dmi' icon_state = "Door" density = 1 verb Open_Door() set src in oview(1) icon_state = "DoorO" density = 0 usr << "You open the door." I would usually avoid giving out free code like that, but I'm a bit tired, and I would rather just display what I think should work. Anyone can feel free to correct this code if there's any problems... |
In response to Kamoku
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Thank You!
.::Shun Di::. |
In response to Shun Di
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No prob.
-Joe P.S. Geez, I'm sitting here complaining about how tired I am, yet I can't stop surfing the forums... |
<font color="red">src in oview(1) // I think this is all you need to add.</font>