i hav ethis
var/list/spells = list("Fireball")
mob/proc/Spell(M as mob in oview(10))
if("Fireball")
var/O = get_step(src,src.dir)
var/obj/S = new/obj/fireball(O)
walk(S,src.dir,0)
obj/fireball
Bump(atom/A)
if(istype(A,/turf/wal))
flick("boomie",A)
del(A)
but when it hits a wall it dusnt stop how do i ix this
ID:266689
May 24 2002, 9:44 am
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May 24 2002, 9:46 am
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If the fireball isn't dense, it doesn't Bump() into anything. It has to be dense. If you don't want it dense, you can use Enter().
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In response to Garthor
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i made it dense but it stiill dusnt werk
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