ID:266711
May 31 2002, 4:58 pm
|
|
How do i check if a bullet that walks in a straight line hits the edge of the screen?
|
May 31 2002, 5:05 pm
|
|
Edge of the screen? Do you mean the player's screen or the map?
|
Thief jack wrote:
How do i check if a bullet that walks in a straight line hits the edge of the screen?
if(bullet_obj.x == maxx || bullet_obj.y == maxy)
? You'll have to be more specific. - Malver |
In response to Malver
|
|
How do I check if an object that is walking in a straight line hits the edge of the map?
|
In response to Thief Jack
|
|
One way would be to check the direction, then it's location. if(src.dir == EAST && src.x = maxx) etc. etc. You'd have to set one up for every direction, but that's the best way I know.
|
In response to Garthor
|
|
Is there an easier way?
|
In response to Garthor
|
|
No doesnt work
|
In response to Thief Jack
|
|
Just check to see if the location it's moving to is null.
|
In response to Foomer
|
|
And how do i check that?
|
In response to Thief Jack
|
|
if(!get_step(src,direction))
|
In response to Foomer
|
|
Thanks Foomer
|