Could some one give me a little snippit of code that has a Save() and Load() proc, for Deadrons Charhandeling Lib.
Shun Di, Thx
ID:266735
Jun 7 2002, 4:14 pm
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In response to RaeKwon
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I suppose this is good timing to bring up this scenario since we're talking about Deadron's library.
Thanks to Mrhat99au, I have a title screen with a create character proc (Yay! Yay! Yay!). I'm having a tough time figuring out how to make it so whether the player has a save file or not, they have to go through the title screen and click the "Enter" turf. Deadron's lib likes to load the player's file at login, so I turn basecamp autoload off methinks. What code would I need to throw into my turf/Enter/Click() that would tell the library "If he's got a key, load 'em up. If not, start the CreateCharacter()?" Currently, it starts the proc regardless. And that's just dumm. |
In response to RaeKwon
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RaeKwon wrote:
Make your own, it's rather easy, if you messed Deadron's character handling up, then your fried (in the meaning you cant do anything now) :P Except uninstall the lib and redownload it. Alathon\\ |
In response to RaeKwon
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YAY! YAY! YAY! Thanks Rae, I Got It To Work.
Shun Di, Thx |
In response to Shun Di
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Why thank Raekwon that was from my library :-P
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In response to Super16
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LoL, HeH :)
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In response to Shun Di
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No seriously it is
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In response to Super16
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I enjoyed your item storage demo.
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In response to Matic293
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Matic293 wrote:
I suppose this is good timing to bring up this scenario since we're talking about Deadron's library. To check if its a real person, look up client in the helpfile. |
In response to Super16
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Super16 wrote:
Why thank Raekwon that was from my library :-P actually i dont know where is was from i pulled it out of a game i had.. i dont believe it was from your Library, for the fact it was from a recent game, and i got it from Blue Book. |
Shun Di wrote:
Could some one give me a little snippit of code that has a Save() and Load() proc, for Deadrons Charhandeling Lib. Here is afew more saving ways mob another way mob that was a basic way another way - mob another way client/proc/SaveMob() those are afew saving ways. RaeKwon |
Make your own, it's rather easy, if you messed Deadron's character handling up, then your fried (in the meaning you cant do anything now) :P
Saving / Loading system --
Now, simply call the proc in this.
The rest is rather easy to setup, to have your own saving system, that is if you know how to code it
RaeKwon