Hi, I was just wondering about how I would go about displaying a 640 x 640 pixel bitmap file at runtime. I tried using new /turf/bigbmp (src.loc), but that shrinks it down to fit into one tile.
Thanks.
-DogMan
ID:266996
Sep 30 2002, 4:46 pm
|
|
In response to AbyssDragon
|
|
Ok. Thats how Im currently doing it (Well something like that).
Well, thanks for the quick reply anyway. -DogMan |
im sure that its also possible to do a whole bmp by just using one of the other buttons on the map editor, instead of fill.
Yeh i just checked it out, you can use fill if you dont convert it to dmis. therefore (in my view) saving time doing the co-ordinates thingy Maz :) |
In response to Dog Man
|
|
Just FYI (I know this is old) Title screens work VERY WELL when generated inside of the client.screen variable... it's almost the same process, just ask about it.
|
-AbyssDragon