I want a code for this:

When I use my verb "Choose" to choose a monster, that it create a copy of him from the panel to the screen and that it follows you.

Also, I would need the code to delete it when I use "Remove" on the monster.

Thx alot! :P
I made it show up and follow us, but I can't figure out out to delete it. :/

Can any1 help me?
In response to Von Fanel
something with

del(src)//this deletes the characters mob after they leave

for sure =D

You should try something with
alert(switch("destroy monster ?","yes","no"))
del(src)//this deletes the characters mob after they leave

atleast i guess so =D
In response to Jaimy_NL
The comment on that line isn't relevant to this code, so you shouldn't have included it. You also forgot to indent under if("yes").

Lummox JR
In response to Von Fanel
if(alert(src,"Are you sure you want to banish your monster to the void of cyberspace?","Delete Monster","Yes","No") == "Yes")
for(var/mob/monster/M in world) //You'll most likely have to change the type path for /mob/monster.
In response to Lummox JR
Hm... I can't use del(src) because it will delete the one in the monsters panel, and I want to delete ton monster following me.

Page me if you want to have a visual about my game.