obj/water
name = ""
icon = 'AnimatedWater.dmi'
Enter(atom/movable/A)
if(ismob(A))
var/mob/M=A
var/obj/Fishing_Boat/O=locate()in M
if(O)
return 1
return 0
Entered(atom/movable/A)
if(ismob(A))
var/mob/M=A
M.Ride()
ID:268543
Aug 24 2004, 10:23 am
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Alright. I've got it all going good. But I can't figure out how to make the UnRide() start up. Cause On exit I want it to start but not if it is still over an water obj. Could one of you fellas help me? ~Ryne
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Aug 24 2004, 5:28 pm
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Enter() and Entered() aren't being called unless if you specifically Move() to that obj.
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In response to Garthor
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Right... how about some help I understand... because from that you have told me. Either you are to lazy to help me or else you just don't care to much about helping me.
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In response to Ryne Rekab
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He means unless you hit one of the arrow keys to move on to it, enter and entered aren't called.
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In response to DeathAwaitsU
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No, I mean if you aren't explicily calling Move(obj), the obj's Enter() proc will not be called.
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In response to Garthor
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Well I do call, Enter(). I just need to know how to set it up... On Exit. UnRide() Proc needs to start if the mob isn't standing over a water obj.
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